Skip to content
Logo-main-white.860316a8

I/O Fund

  • Home
  • Free Stock Analysis
  • AI Stocks
  • BEST OF 2025
  • Analysts
  • Nvidia Hub
  • About
    • Case Studies
    • About Us
    • Premium Services
    • Pricing
    • Notable Wins
    • I/O Fund Reviews
    • Media
  • Contact Us

Category: Software

Eyeing Unity for an Entry and Return to Growth in Q3

Posted on June 29, 2022June 30, 2026 by io-fund

I want to start by saying that Q2 will be lagging when the reports come out (Q2 likely to be low) and the market will be focused on Q3 guidance. It’s not possible for every single company to come in with strong reports, and instead, it’s our job to look for the companies most probable to find their legs again.

The hawkish FED stole the show but there were many headwinds that the tech industry faced – we’ve covered them in great depth including Apple’s privacy changes and supply chains including auto and lower consumer hardware sales (which has a trickle-down effect to ad-tech), plus the Ukraine war.

Even more important for our industry, tech has had to clear eight straight quarters of anomalous conditions with Q2 2022 guidance – notably, the tail spin on the high revenue water mark clears for nearly all companies by Q3 2022.

When we look at which companies are expected to have strong, accelerating revenue from the nadir of Q2, Unity stands out from the data below. We believe there could be early evidence of fundamentals lining up with technicals.

Here’s a brief description from Knox on what he wants to see before we enter Unity as a momentum play – he will post more on the forum tomorrow.

Unity is basing from the May 12th low. Interestingly, as the broad market made a lower low on May 20th as well as June 17th, Unity instead made a series of higher lows.

This is important, because it signals that the ratio of buyers to sellers from Unity’s all time low is shifting. What we need to see is a high volume breakout above $47 to signal that momentum has shifted to the upside, at least temporarily. 

Unity is currently holding a key support in red on the chart

What’s worth pointing out is that Unity is currently holding a key support in red on the chart below. This is the 45 degree line (1×1) from the last high before Unity’s blowoff top.  Note how price has used this line for key support and resistance since the downtrend began. It’s currently back above this line, which is important for halting the downtrend. 

Unity Software Daily Bar Chart

We need to reclaim the 2×1 line in blue, and breakout above the $47 resistance for us to buy. The weakness we are experiencing must hold 1×1 line as well as the May 12th low at $29. If another of these supports fail, we will step aside as the stock could reach new lows.

Analyst Consensus Showing Potential Q3 Rebound for Unity

Unity sits at the cross-section of cloud and ad-tech, and thus, it requires two looking at both categories to see the full picture for this company.

When comparing Unity to other cloud stocks, it ranks high for sequential growth from Q2 to Q3 at 17% from $305 million to $355 million, indicating the rebound is one of the best in the cloud category. If we look two quarters out to ensure the rebound is consistent, we see Unity is expected to increase revenue by 36% across two quarters from $305 million to $415 million.

The chart shows Unity leads but likely due to headwinds that ad-tech faced

Pictured Above: Unity leads but likely due to headwinds that ad-tech faced.

When we level the playing field and look at ad-tech stocks, which is probably a better indicator considering the transient headwinds facing the ad sector, Unity continues to rank high for the upcoming guide of Q3 yet is not as strong as ad-tech peers for Q4 indicating that two quarters out is when most ad-tech stocks will have rebounded.

Chart showing Unity leads Q2-Q3 sequential growth in ad-tech

Above: Unity leads Q2-Q3 sequential growth in ad-tech

Despite Unity showing a nice rebound for Q3 in analysts’ consensus, the far majority of ad-tech is showing a Q4 rebound:

Chart showing Q3-Q4 Growth Rates of Companies

It’s true that Q4 is affected by the holiday season yet we note many instances below where the growth is much higher between Q2-Q4 this year while these names are selling at much, much lower valuations. Please read the Q4 section below.

Unity has the following analyst consensus at this time:

Q2: +11% growth
Q3: +25% growth
Q4: +30% growth

On the bottom line, Unity expects to be consistently profitable by September of next year (2023). The biggest issue with earnings is also in the Q2 quarter while there’s a noticeable rebound for Q3 and beyond:

Q2: ($0.22) EPS
Q3: ($0.06) EPS
Q4: $0.02 EPS

Ad-Tech Showing a Rebound in Q4:

Unity:

Q3 consensus: +25% YoY growth
Q4 consensus: +30% YoY growth
Sequential growth for two quarters = +36% from $305M to $415M

Roku:

Q3 consensus: +36% YoY growth
Q4 consensus: +43% YoY growth
Sequential growth for two quarters = +55% from $805M to $1.24B

We already own Roku at a high allocation so this helps us keep the position in its current allocation going into earnings. There’s a caveat to Roku which is the hardware weighs on the bottom line but we have repeated (to the point where it’s probably becoming a bit repetitive) that we like it’s position on first-party data and we agree with its investments to strengthen what we’ve called the “Royal Flush” positioning. The company is expected to be profitable again by Dec 2023.

The Trade Desk has a rebound over a six-month period of 43% yet the valuation is quite a bit higher than its peers. There’s a great forum post here on The Trade Desk by a Member who invested in the stock. We love these long-form posts where Members discuss stocks they own outside of our portfolio – keep them coming! ☺

The Trade Desk:

Q3 consensus: +28% growth
Q4 consensus: +31% growth
Sequential growth 2 qtrs: $365M to $522M for 43% sequential growth

Snap’s rebound is slower on YoY basis yet from a Q2 low to a Q4 high in terms of sequential growth, the rebound is similar to its peers. Snap also has the highest revenue with roughly $6 billion in annual revenue compared to ad-tech peers with roughly $2 billion or less in annual revenue.

Q3 consensus: +19% YoY growth
Q4 consensus: +22% YoY growth
Sequential Growth 2 qtrs: +38% sequential growth

Among small caps, PubMatic actually is quite strong off the nadir of Q2:

Q3 consensus: +23% YoY growth
Q4 consensus: +22% YoY growth
Sequential Growth 2 qtrs: $61M to $96.5M for growth of 59%

Magnite is the small cap in ad-tech that we currently own and here is how the company compares. The growth listed is with SpotX.

Q3 consensus: +25% YoY growth
Q4 consensus: +16% YoY growth
Sequential Growth 2 qtrs: $125M to $165M for growth of +32%

This assumes each company will meet or exceed analyst guidance – there is no guarantee this will happen. This assumes each company will meet or exceed analyst guidance – there is no guarantee this will happen. What’s more important than making an exact prediction, however, is that we should be tracking when the rebound is scheduled to occur. We see real evidence of expectations this will occur in Q3. It’s important to remember too that ad-tech is below historic valuations and any improvement in growth will likely see these valuations return to average levels.

Consensus Shows Rebound Even with Q4 Holiday Comps

As stated above, you could argue that sequential growth across two quarters is less relevant considering that Q4 is the strongest quarter for ad-tech.

Here is last year’s Q2 to Q4 growth rates:

Unity: +15% from Q2-Q4 2021 = higher this year at 36%
Roku: +34% from Q2-Q4 2021 = higher this year at 51%
The Trade Desk: +41% from Q2-Q4 2021 = a tick higher this year at 43%
Snap: +32% from Q2-Q4 2021 = a few percentage points higher this year at 38%
PubMatic: +51% from Q2-Q4 2021 = higher this year at 58%
Magnite: +41% from Q2-Q4 2021 with two months of SpotX (lower this year at 32%)

In many cases, companies will bounce back with growth from Q2 to Q4 — yet, these companies were trading nearly 3-4X higher last year.

IO Fund chart shows companies PS Ratio

It should be noted that Unity typically is grouped with cloud for its valuation which is why it’s exceeded 45 forward sales in the past. When we look at the bottom line, it’s the small cap stocks that are most reasonable with Magnite and PubMatic trading in the 12 and 20 Forward P/E range, respectively.

IO Fund chart shows companies PE Ratio

Unity Earnings and Product Overview (Editorial):

Please note: We covered Unity following earnings on May 20, 2022 and have copied and pasted this information below as its current and timely.

Unity has demonstrated strong price action following the IPO last year due to its unique blend of cash efficient ad-tech monetization and near-monopolistic game development platform. The company is well suited for the Metaverse and industrial 3D worlds due to its history of supporting 3D game development.

In previous earnings calls, the management was confident they would not be affected by Apple’s IDFA changes or the other road blocks that caused ad-tech companies to lower guidance across the board. Unity’s confidence primarily came from their contextual ad positioning as compared to direct response. Therefore, there was high confidence going into earnings yet management delivered a sizable revenue miss due to a product mishap.

Unity previously guided for revenue growth of 36% for full year 2022, which would put the company as the leader in ad-tech growth and mid-range for cloud. In the recent call, the company lowered this guidance to 26% at the mid-point for a negative impact of $110 million. Guidance for Q2 2022 was at 7% at the midpoint, which would put Unity in the lowest quartile for ad-tech on growth and certainly for cloud. The stock dropped 35% following the announcement.

The surprise miss in revenue guidance was due to the company’s product Audience Pinpointer, which is a machine-learning powered user acquisition tool that allows game developers to acquire players based on a targeted return on their spend. Unity’s training data was also affected by ingesting bad data from a large customer. This led to Unity noticing less revenue coming from their monetization platform, and as advertisers saw less performance, they began to spend less.

Below, we weigh the pros and cons of an otherwise solid game engine and Metaverse stock.

Unity Has 2.8 Billion MAUs

Despite the temporary mishap with Audience Pinpointer, Unity has significant proprietary data and insights to feed contextual models. Unity is a game engine where more than 2.8 billion monthly active users (MAUs) play games or apps built on Unity compared to Facebook’s 2.9 billion monthly active users. The total addressable market for gaming exceeds 4 billion MAUs and Unity serves 61% of game developers.

It’s not exactly apples-to-apples with Facebook as Unity powers the games and is not a publisher like Facebook, yet it illustrates the scale the company is capable of. In the game development ecosystem, 72% of the top 1000 mobile games are made on Unity’s platform. There are 5 billion monthly app downloads.

Part of Unity’s substantial presence is the free tools it offers game developers who earn less than $100,000 annually, and for the most part they capture any developer between the indie (small) stage and up to AAA studios although many of these studios prefer to use their own in-house game engine. The company has especially found its stride on mobile.

Unity offers its products under two platforms, Create Solutions and Operate Solutions. The Create platform is used to create, edit and run 3D content. The Operate platform is used to grow and engage the user base and to also monetize content. The company derives 93% of 2021 revenue from these two platforms with a split of 64% Operate and 29% Create.

Create Solutions is where games are built and Operate Solutions is how games are monetized through ads and in-app purchases. There are also analytics offered through DeltaDNA, which collects information on end-user engagement and behavior.

Operate is successful through contextual ads rather than behavioral targeting, which has made the company resilient during Apple’s privacy changes.

Prior to Apple’s iOS changes, we had stated the following in September of 2020 in a note to our research customers:

On a contrarian note, because Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.

Notably, Unity’s revenue miss was unrelated to Apple’s IDFA changes and was instead related to the company’s internal product Audience Pinpointer.

The Metaverse Opportunity

Developing games on Unity is low code and sometimes no code, which is ideal for 3D creators who are not necessarily developers. This lends itself well to the creator community that is most likely to drive forward the Metaverse, or Web3, and also the various industries that can benefit from 3D or AR/VR right now. The Create Solutions and tools are also great for prototyping, which speeds up the time to deployment. Unity is frequently acquiring tools and plugins to lower the barrier of entry for developers and creators. For example, Bolt2 helps developers implement logic without knowing how to code.

Last year, Unity developed a new architecture that provides native APIs to third-party providers and offers a high-level managed API to Unity developers. The new architecture fundamentally improves how Unity delivers and manages SDKs for XR platform integrations.

With Unity Pro, real-time 3D, AR and VR content can also be deployed on HoloLens and Oculus. The Unity Pixyz Plugin works with manufacturing software like AutoDesk to further industrial uses, such as automotive. Additionally, Unity does not compete with creators and is royalty-free.

The main thing to know about Unity’s products is they offer 3D creation for everyone, i.e., democratizes the process. This was initially intended for the gaming industry yet there is a natural affinity for gaming tools, IDEs, chips, etcetera, to be used for virtual worlds and the Metaverse.

The management had mentioned in the earnings call that the company was able to expand its market share in gaming and AR/VR. The company’s non-gaming business outpaced gaming business revenue as it grew 70% year-over-year. Digital twins and the metaverse are a substantial opportunity with 34 deals closed in the current quarter over $100,000, up 126% YoY.

Unity bought Weta Digital for $1.62 billion in exchange for the design tools, assets and data platform that drove film creations such as Lord of the Rings, Avengers, Avatar, and Game of Thrones. The goal is to bring the magic of film assets to the individual creator on Unity’s platform. It will also help the company to remain competitive against Epic’s Unreal Engine.

We had stated the following in a private note to our research customers when Unity acquired Weta:

“The Weta Digital acquisition helps Unity remain defensive against Epic’s Unreal Engine, which was used on virtual sets, such as Star Wars The Mandalorian. It also helps Unity build a Metaverse asset library, such as stadium scenes, character movements, large crowds, fantastical characters and backgrounds, etcetera, which can help the workflow for content creation for the metaverse. With that said, the more near-term opportunity for these acquisitions is for Unity to turn Hollywood into a customer.”is for Unity to turn Hollywood into a customer.”

Earlier this year, the company acquired Ziva Dynamics, the film software used for creating digital humans in Marvel movies, Hellblade, Jumanji, and Godzilla vs King Kong. In the recent quarter, the company received more than 8,000 sign-ups for the cloud uploads of beta version of Ziva Faces. Accroding to CEO John Riccitiello, “This service enables artists to use advanced machine learning models and massive data to train meshes for full expressiveness, instead of requiring teams of artists to spend weeks doing manual rigging.”

The company’s addressable market is growing and the management had mentioned in the last earnings call that the total addressable market for Create Solutions and Operate Solutions is $45 billion, up significantly from $29 billion during its IPO in 2020. The growth in the addressable market was due to the additions of new products and acquisitions.

Financials and Audience Pinpointer Issues:

The company finished the year 2021 strong with revenue growing 44% YoY to $1.1 billion and adjusted operating margins improved 200 bps to -4.6%. As a percentage of revenue, R&D is at 69%, which is slightly higher than it’s been in previous quarters. Expenses are frontloaded at the beginning of the year with the company expected to break even by 2023.

Q1 2022 revenue grew by 36% year-over-year to $320.1 million, which missed analyst consensus estimates by -0.32%. The company’s dollar-based net expansion rate came in at 135% compared to 140% in the same period last year and Q4 2021.

Unity’s management guided for revenue growth of 7% at the mid-point for Q2 2022. This was a stark surprise and lower than the 48% growth reported in Q2 2021. For the full-year, it has guided revenue growth of 26% at the mid-point which was lower than the earlier forecast of 36% provided during the year-end results.

The management mentioned in the earnings call that it was mainly due to two issues. According to John Riccitiello, CEO, “The first was a fault in our platform that resulted in reduced accuracy for our Audience Pinpointer tool, a revenue expensive issue given that our Pinpointer tool experienced significant growth post the IDFA changes. The second is that we lost the value of a portion of our data, training data due in part to us ingesting bad data from a large customer.”

Audience Pinpointer is a user acquisition product that is based on machine learning which helps game developers to acquire users based on a certain return on spending. The management expects these issues to be partially recovered in the third quarter and fully recovered by the end of the year. They reassured analysts on the call that there will no negative impact on the revenue for the year 2023.

As we had expected, the company was able to overcome the challenges of Apple’s iOS changes and the deprecation of the IDFA since a majority of games are built with Unity engine and analytics per the company saying: “Pinpointer tool experienced significant growth post the IDFA changes.” The CEO also stated, “We have proprietary data and insights coming from our reach to over three billion monthly active users feeding our contextual models. We have deep context, about game play, what players like to play, when and how they play games. And in gaming, this data has proven to be the most relevant for advertising.”

The management remains confident in the long-term opportunity. They estimate that there are more than four billion monthly active users and that less than 3% of users pay for games.

The company’s Create solutions is doing well and accelerated by 65% YoY to $116 million. This was driven by the strong adoption of real-time 3D. In the Content Solutions segment, some of the notable business use cases of big publishers include, “Angry Birds brought back Angry Birds Classic to mobile app stores using Unity to relaunch this treasured game and easily make it work across multiple modern devices. And Ubisoft used Unity to deliver incredible visuals and fast gameplay in Rainbow Six Mobile.”

The adjusted operating margin improved 280 bps to -7.2% which is lower than FY2021. The company had free cash flow of $86.4 million. However, the cash flow included the license fees for four years of $200 million relating to Weta FX.

Looking forward the management reiterated that it expects revenue to grow above 30% in the long-term. It also expects to be profitable in the fourth quarter of this year.

Conclusion:

Unity Software is the market leader in the fast-growing gaming industry. The company’s future growth opportunities extend beyond gaming to include industrial real-time 3D and the Metaverse. Due to its proprietary data from 2.8 billion MAUs and contextual targeting, Unity will likely come out stronger than other ad-tech companies following Apple’s privacy changes (and Google’s upcoming privacy changes circa 2023).

The market has been extraordinarily temperamental towards tech stocks and this is likely to be one of many instances where the current (low) stock price does not fully reflect the opportunity.

Posted in AR, Console Gaming, Gaming, Mobile Gaming, Software, VRLeave a Comment on Eyeing Unity for an Entry and Return to Growth in Q3

Unity Stock: Priced Too Low For The Long-Term Opportunity

Posted on May 25, 2022June 30, 2026 by io-fund
Unity Stock: Priced Too Low For The Long-Term Opportunity

This article was originally published on Forbes on May 20, 2022,12:10am EDTForbes on May 20, 2022,12:10am EDT

Unity has demonstrated strong price action following the IPO last year due to its unique blend of cash efficient ad-tech monetization and near-monopolistic game development platform. The company is well suited for the Metaverse and industrial 3D worlds due to its history of supporting 3D game development.

In previous earnings calls, the management was confident they would not be affected by Apple’s IDFA changes or the other road blocks that caused ad-tech companies to lower guidance across the board. Unity’s confidence primarily came from their contextual ad positioning as compared to direct response. Therefore, there was high confidence going into earnings yet management delivered a sizable revenue miss due to a product mishap.

Unity previously guided for revenue growth of 36% for full year 2022, which would put the company as the leader in ad-tech growth and mid-range for cloud. In the recent call, the company lowered this guidance to 26% at the mid-point for a negative impact of $110 million. Guidance for Q2 2022 was at 7% at the midpoint, which would put Unity in the lowest quartile for ad-tech on growth and certainly for cloud. The stock dropped 35% following the announcement.

The surprise miss in revenue guidance was due to the company’s product Audience Pinpointer, which is a machine-learning powered user acquisition tool that allows game developers to acquire players based on a targeted return on their spend. Unity’s training data was also affected by ingesting bad data from a large customer. This led to Unity noticing less revenue coming from their monetization platform, and as advertisers saw less performance, they began to spend less.

Below, we weigh the pros and cons of an otherwise solid game engine and Metaverse stock.

Unity Has 2.8 Billion MAUs

Despite the temporary mishap with Audience Pinpointer, Unity has significant proprietary data and insights to feed contextual models. Unity is a game engine where more than 2.8 billion monthly active users (MAUs) play games or apps built on Unity compared to Facebook’s 2.9 billion monthly active users. The total addressable market for gaming exceeds 4 billion MAUs and Unity serves 61% of game developers.

It’s not exactly apples-to-apples with Facebook as Unity powers the games and is not a publisher like Facebook, yet it illustrates the scale the company is capable of. In the game development ecosystem, 72% of the top 1000 mobile games are made on Unity’s platform. There are 5 billion monthly app downloads.

Part of Unity’s substantial presence is the free tools it offers game developers who earn less than $100,000 annually, and for the most part they capture any developer between the indie (small) stage and up to AAA studios although many of these studios prefer to use their own in-house game engine. The company has especially found its stride on mobile.

Unity offers its products under two platforms, Create Solutions and Operate Solutions. The Create platform is used to create, edit and run 3D content. The Operate platform is used to grow and engage the user base and to also monetize content. The company derives 93% of 2021 revenue from these two platforms with a split of 64% Operate and 29% Create.

Create Solutions is where games are built and Operate Solutions is how games are monetized through ads and in-app purchases. There are also analytics offered through DeltaDNA, which collects information on end-user engagement and behavior.

Operate is successful through contextual ads rather than behavioral targeting, which has made the company resilient during Apple’s privacy changes.

Prior to Apple’s iOS changes, we had stated the following in September of 2020 in a note to our research customers:

On a contrarian note, because Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.

Notably, Unity’s revenue miss was unrelated to Apple’s IDFA changes and was instead related to the company’s internal product Audience Pinpointer.

The Metaverse Opportunity

Developing games on Unity is low code and sometimes no code, which is ideal for 3D creators who are not necessarily developers. This lends itself well to the creator community that is most likely to drive forward the Metaverse, or Web3, and also the various industries that can benefit from 3D or AR/VR right now. The Create Solutions and tools are also great for prototyping, which speeds up the time to deployment. Unity is frequently acquiring tools and plugins to lower the barrier of entry for developers and creators. For example, Bolt2 helps developers implement logic without knowing how to code.

Sign up for I/O Fund's free newsletter with gains of up to 403% – Click hereSign up for I/O Fund's free newsletter with gains of up to 403% – Click hereClick here

Last year, Unity developed a new architecture that provides native APIs to third-party providers and offers a high-level managed API to Unity developers. The new architecture fundamentally improves how Unity delivers and manages SDKs for XR platform integrations.

With Unity Pro, real-time 3D, AR and VR content can also be deployed on HoloLens and Oculus. The Unity Pixyz Plugin works with manufacturing software like AutoDesk to further industrial uses, such as automotive. Additionally, Unity does not compete with creators and is royalty-free.

The main thing to know about Unity’s products is they offer 3D creation for everyone, i.e., democratizes the process. This was initially intended for the gaming industry yet there is a natural affinity for gaming tools, IDEs, chips, etcetera, to be used for virtual worlds and the Metaverse.

The management had mentioned in the earnings call that the company was able to expand its market share in gaming and AR/VR. The company’s non-gaming business outpaced gaming business revenue as it grew 70% year-over-year. Digital twins and the metaverse are a substantial opportunity with 34 deals closed in the current quarter over $100,000, up 126% YoY.

Unity bought Weta Digital for $1.62 billion in exchange for the design tools, assets and data platform that drove film creations such as Lord of the Rings, Avengers, Avatar, and Game of Thrones. The goal is to bring the magic of film assets to the individual creator on Unity’s platform. It will also help the company to remain competitive against Epic’s Unreal Engine.

We had stated the following in a private note to our research customers when Unity acquired Weta:

“The Weta Digital acquisition helps Unity remain defensive against Epic’s Unreal Engine, which was used on virtual sets, such as Star Wars The Mandalorian. It also helps Unity build a Metaverse asset library, such as stadium scenes, character movements, large crowds, fantastical characters and backgrounds, etcetera, which can help the workflow for content creation for the metaverse. With that said, the more near-term opportunity for these acquisitions is for Unity to turn Hollywood into a customer.”is for Unity to turn Hollywood into a customer.”

Earlier this year, the company acquired Ziva Dynamics, the film software used for creating digital humans in Marvel movies, Hellblade, Jumanji, and Godzilla vs King Kong. In the recent quarter, the company received more than 8,000 sign-ups for the cloud uploads of beta version of Ziva Faces. Accroding to CEO John Riccitiello, “This service enables artists to use advanced machine learning models and massive data to train meshes for full expressiveness, instead of requiring teams of artists to spend weeks doing manual rigging.”

The company’s addressable market is growing and the management had mentioned in the last earnings call that the total addressable market for Create Solutions and Operate Solutions is $45 billion, up significantly from $29 billion during its IPO in 2020. The growth in the addressable market was due to the additions of new products and acquisitions.

Financials and Audience Pinpointer Issues:

The company finished the year 2021 strong with revenue growing 44% YoY to $1.1 billion and adjusted operating margins improved 200 bps to -4.6%. As a percentage of revenue, R&D is at 69%, which is slightly higher than it’s been in previous quarters. Expenses are frontloaded at the beginning of the year with the company expected to break even by 2023.

Q1 2022 revenue grew by 36% year-over-year to $320.1 million, which missed analyst consensus estimates by -0.32%. The company’s dollar-based net expansion rate came in at 135% compared to 140% in the same period last year and Q4 2021.

Unity’s management guided for revenue growth of 7% at the mid-point for Q2 2022. This was a stark surprise and lower than the 48% growth reported in Q2 2021. For the full-year, it has guided revenue growth of 26% at the mid-point which was lower than the earlier forecast of 36% provided during the year-end results.

Sign up for I/O Fund's free newsletter with gains of up to 403% – Click hereSign up for I/O Fund's free newsletter with gains of up to 403% – Click hereClick here

The management mentioned in the earnings call that it was mainly due to two issues. According to John Riccitiello, CEO, “The first was a fault in our platform that resulted in reduced accuracy for our Audience Pinpointer tool, a revenue expensive issue given that our Pinpointer tool experienced significant growth post the IDFA changes. The second is that we lost the value of a portion of our data, training data due in part to us ingesting bad data from a large customer.”

Audience Pinpointer is a user acquisition product that is based on machine learning which helps game developers to acquire users based on a certain return on spending. The management expects these issues to be partially recovered in the third quarter and fully recovered by the end of the year. They reassured analysts on the call that there will no negative impact on the revenue for the year 2023.

As we had expected, the company was able to overcome the challenges of Apple’s iOS changes and the deprecation of the IDFA since a majority of games are built with Unity engine and analytics per the company saying: “Pinpointer tool experienced significant growth post the IDFA changes.” The CEO also stated, “We have proprietary data and insights coming from our reach to over three billion monthly active users feeding our contextual models. We have deep context, about game play, what players like to play, when and how they play games. And in gaming, this data has proven to be the most relevant for advertising.”

The management remains confident in the long-term opportunity. They estimate that there are more than four billion monthly active users and that less than 3% of users pay for games.

The company’s Create solutions is doing well and accelerated by 65% YoY to $116 million. This was driven by the strong adoption of real-time 3D. In the Content Solutions segment, some of the notable business use cases of big publishers include, “Angry Birds brought back Angry Birds Classic to mobile app stores using Unity to relaunch this treasured game and easily make it work across multiple modern devices. And Ubisoft used Unity to deliver incredible visuals and fast gameplay in Rainbow Six Mobile.”

The adjusted operating margin improved 280 bps to -7.2% which is lower than FY2021. The company had free cash flow of $86.4 million. However, the cash flow included the license fees for four years of $200 million relating to Weta FX.

Looking forward the management reiterated that it expects revenue to grow above 30% in the long-term. It also expects to be profitable in the fourth quarter of this year.

Conclusion

Unity Software is the market leader in the fast-growing gaming industry. The company’s future growth opportunities extend beyond gaming to include industrial real-time 3D and the Metaverse. Due to its proprietary data from 2.8 billion MAUs and contextual targeting, Unity will likely come out stronger than other ad-tech companies following Apple’s privacy changes (and Google’s upcoming privacy changes circa 2023).

The market has been extraordinarily temperamental towards tech stocks and this is likely to be one of many instances where the current (low) stock price does not fully reflect the opportunity.

Royston Roche contributed to this article.

Posted in AR, Gaming, SoftwareLeave a Comment on Unity Stock: Priced Too Low For The Long-Term Opportunity

Unity Software Q4 Earnings: Contextual and Non-Gaming

Posted on February 14, 2022June 30, 2026 by io-fund

Unity has been shuffled around between LTBH and the Momentum portfolio. We’ve felt at times the valuation was a risk considering the majority of its revenue right now comes from ads and ad-tech trades at a lower valuation than cloud. Meanwhile, we were very early to cover the AR/VR story for Unity with pre-IPO coverage and we certainly have a positive and bullish outlook on the company long-term.

Similar to Path, Unity has immense potential and a future spot in LTBH. However, the public markets are being offered innovation in earlier stages and we think Unity could need more time for its real thesis to materialize. We could be wrong on the timing which is why the company is in the Momentum category. We feel our Members can benefit from our early and often unwavering conviction in a thesis like Unity regardless of the exact positions that the I/O Fund holds.

Please note, we are often covering earnings or other key reports on the forum, such as my update on Fubo, Bradley’s update on Magnite and also Snap post-earnings analysis from me, and also analysis from Bradley.

Unity’s Staggering Penetration

Central to the Unity thesis is the company’s staggering penetration. As discussed in our original write-up, Unity has been installed more than 33 billion times over the course of 12 months in 2019. The real-time development platform reached 3 billion devices. The company has 1.5 million developers and is used to build 50% of the games on the market. Of the top 1,000 games, 53% use Unity and 93% of the top 100 game development studios by global revenue in 2019 were Unity customers. At the time, we had stated: “This kind of penetration can create a defensive position against competitors due to universal training and skills as learning a new platform is time consuming and less effective for recruitment and also lengthens time to market. To be clear, Unity does not have a moat but does occupy substantial space in a duopoly with Epic’s Unreal. As of 2018, Unity had 45% of the market and Unreal had 17% of the market.”

Part of Unity’s substantial presence is the free tools it offers game developers who earn less than $100,000 annually, and for the most part they capture any developer between the indie (small) stage and up to AAA studios although many of these studios prefer to use their own in-house game engine. The company has especially found its stride on mobile. 

Create Solutions is where games are built and Operate Solutions is how games are monetized through ads and in-app purchases. There are also analytics offered through DeltaDNA, which collects information on end-user engagement and behavior.

The Create Solutions is what can be leveraged now for other industrial purposes while Operate may have a bigger role for the Metaverse in the future. In other words, growth in the Create category will help us gauge where we are in terms of the Metaverse generating real revenue while Operate could have a sizable catalyst in the future (not near-term).

Where Unity could do quite well with Create is that the groundwork has already been laid to help developers assemble graphics, sounds and animation in the development environment (IDE) and creators are able to direct assets from the code. Unity’s IDE saves steps by allowing drag and drop code scripts to the object/character and also the ability to drag game objects onto the character. There is an Asset Store with 50,000 pre-designed assets available including 3D models, 2D/3D animal renders, tutorials and how-to’s.

Developing games on Unity is low code and sometimes no code, which is ideal for 3D creators who are not necessarily developers. This lends itself well to the creator community that is most likely to drive forward the Metaverse, or Web3, and also the various industries that can benefit from 3D or AR/VR right now. The Create Solutions and tools are also great for prototyping, which speeds up the time to deployment. Unity is frequently acquiring tools and plugins to lower the barrier of entry for developers and creators. For example, Bolt2 helps developers implement logic without knowing how to code.

Last year, Unity developed a new architecture that provides native APIs to third-party providers and offers a high-level managed API to Unity developers. The new architecture fundamentally improves how Unity delivers and manages SDKs for XR platform integrations.  

The main thing to know about Unity’s products is they offer 3D creation for everyone, i.e., democratizes the process. This was initially intended for the gaming industry yet there is natural affinity for gaming tools, IDEs, chips, etcetera, to be used for virtual worlds and the Metaverse.

When I think of Unity, the word “authentic” comes to mind as they’ve been in the trenches of game development for a long time (2004). I liked this statement from the company in the earnings call to help distinguish Unity’s positioning: “So headline number one is, my expectation is the use of real-time 3D interactive technology is going to expand many fold. I’ve said this dozens of times from prior to our IPO to now. It’s — some people call it a metaverse.” What I like about that statement is the company is essentially saying – we are just doing what we do – and some people are now calling what we do the Metaverse. Similar to Nvidia’s professional visualization segment, we can track Unity’s progress through the Create segment growth. Unity is also rare in that it’s a public company participating in Web3 right now with NFT-centric games being built on its engine.

What’s key for investors to understand as Unity is not launching a big marketing campaign or drastically changing its vision and operations to capture a trend. When we first covered Unity, the word Metaverse hadn’t been introduced yet to the market and headlines. Unity calls this 3D although AR/VR or XR are other terms that are interchangeable. What has changed is not the technology rather the marketing around the technology. I think that’s a key point to determining what is authentic and what is hype – and there is a lot of hypea lot of hype right now.

Unity: Key Things (Bullish) to Watch For

Catalyst: Non-gaming business

I think there are a few reasons the market is excited about Unity’s most recent earnings report. The first is the non-gaming business grew 70% year-over-year in 2021, which could mark the start of the Metaverse driving real revenue. Note: we need to see a bit more before we can proclaim the Metaverse moment has begun. There could be a few anomalous revenue segments such as Unity’s Create and Nvidia’s professional visualization. Will update as we go along.

The variety of industries the company now serves helps us envision a time when Unity software will no longer be known as only a gaming company.

For example, the game engine deploys games across Windows, Mac, iOS, Android and other consoles, and this is leveraged to also deploy industrial, non-gaming projects across many platforms. With Unity Pro, real-time 3D, AR and VR content can also be deployed on HoloLens and Oculus. The Unity Pixyz Plugin works with manufacturing software like AutoDesk to further industrial uses, such as automotive. Additionally, Unity does not compete with creators and is royalty-free.

“Our non-gaming business is growing even faster [than our gaming business]. As we add customers across multiple industries. We believe there is significant upside as we have embedded structural advantages. With unity, creators develop once and deploy to many platforms and other — unlike other companies, we don’t compete with our customers.”“Our non-gaming business is growing even faster [than our gaming business]. As we add customers across multiple industries. We believe there is significant upside as we have embedded structural advantages. With unity, creators develop once and deploy to many platforms and other — unlike other companies, we don’t compete with our customers.”

Regarding Unity’s gaming penetration, in our original write-up, we had stated the following in terms of future catalysts nearly 16 months ago before the company went public: “Because Unity is nearly ubiquitous and has a strong reputation for dominating the game development industry, it could be hard to see areas for future growth if not for VR/AR application development. I can’t think of any other platform best suited to own this market and I see this as the primary reason to keep Unity on our radar.”

We then published some statistics that support our understanding of Unity’s future markets, including “the AR and VR market growing substantially when you extend the outlook to 2025 and include global automotive with some reports estimating the market to grow from $213 million in 2017 to $673 billion in 2025.” Perhaps most compelling of all is the 175%+ CAGR we cited for AR/VR in our original report for onsite assembly/safety and industrial maintenance.

According to comments on the recent earnings call, Unity sees the largest opportunities in real-time 3D coming from games, film, animation and advertising. In terms of serving other industries outside of gaming, here is what Unity said in the S-1 filing a year ago:

“The dramatic growth of end-user demand for interactive content is driving industries beyond gaming to embrace the advantages of real-time 3D content. Creators are leveraging our platform to provide faster content creation and efficient deployment across formats and use cases. Today, Fortune and Global 500 companies in industries such as architecture, engineering, construction, automotive, transportation, manufacturing, film, television and retail are using Unity across many new use cases, including automobile and building design, online and augmented reality product configurators, autonomous driving simulation, and augmented reality workplace safety training.:Today, Fortune and Global 500 companies in industries such as architecture, engineering, construction, automotive, transportation, manufacturing, film, television and retail are using Unity across many new use cases, including automobile and building design, online and augmented reality product configurators, autonomous driving simulation, and augmented reality workplace safety training.:

Unity also recently launched Unity Forma, an automotive and retail solution tool for the creation and delivery of custom real-time 3D marketing content. Shortly after the Unity Forma launch, Unity acquired RestAR to power real-time 3D product capture.  

Core Business: Contextual Ads

The second reason to be excited about Unity is the contextual ads that Unity serves, which insulates the company from IDFA issues. Contextual means that instead of behavioral targeting, advertisers find enough value in the audience segment being “gamers” to use that category as the primary means for targeting. An example would be if you’re reading about Apple’s earnings and you see an advertisement for a Fidelity product, then Fidelity likely targeted you based on your interest in the category of finance or stocks. It is by the context of the content you are consuming that advertisers purchase the ad spot.

This approach has been around for ages, it’s how magazine ads or the Superbowl ads garners high revenue. If you watch the Super Bowl, contextually you are likely to drink beer and so Budweiser buys the spot. If you’re reading Vogue, then a makeup brand like Loreal will target you by context. The same applies to Unity Ads where advertisers know they want to target gamers first and foremost. Things like age and average in-app spend is also available to help further narrow down an audience segment.  

It's important Unity investors understand the contextual ads piece because it does separate Unity from other ad-tech players.

Here is what we said previously:

On a contrarian note, because Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.

So, why did I close Unity going into the IDFA changes? I simply wanted to take risk off the table and I felt Unity’s core thesis of Industrial 3D Development was a ways off to where I could re-enter if needed. There was no perfect decision here other than to have a longer mindset than one earnings result. I still believe the changes to the IDFA is one of the biggest shifts to ad dollars that the public markets have had to grapple with. In other words, the effects are not done yet. The other big shift was when the walled garden went up. If you got that shift right, you made a lot of money as it led to the sustained rise of Google and Facebook.

Here is what Unity said on the call regarding contextual:

“So, our contextual approach provides numerous advantages. Even the largest game companies out there have a few 100 millions to use or so. We reach more than 3 billion devices. And unlike any other ad tech companies, the majority of mobile games out there are made with Unity, using our engine and our game services. That’s not quite the same as an ad tech company claiming a 3 billion reach. So let’s quickly address first-party data. Let’s assume we’re talking about first-party games data. First-party data is not bulletproof. First games are a hit driven business and even the best of games have a decay curve. So you really have two choices, if you’re in that business, either you create the next hit game, which we all know it’s pretty hard to do or you spend by studios that are producing them and that’s hard to sustain. The second thing is being end-to-end with first-party in this ecosystem is nearly impossible. So no matter how many companies anyone acquires, contextual data scales in a much more unlimited way. Well, first-party is limited to users only coming to your own and operated game.”Even the largest game companies out there have a few 100 millions to use or so. We reach more than 3 billion devices. And unlike any other ad tech companies, the majority of mobile games out there are made with Unity, using our engine and our game services. That’s not quite the same as an ad tech company claiming a 3 billion reach. So let’s quickly address first-party data. Let’s assume we’re talking about first-party games data. First-party data is not bulletproof. First games are a hit driven business and even the best of games have a decay curve. So you really have two choices, if you’re in that business, either you create the next hit game, which we all know it’s pretty hard to do or you spend by studios that are producing them and that’s hard to sustain. The second thing is being end-to-end with first-party in this ecosystem is nearly impossible. So no matter how many companies anyone acquires, contextual data scales in a much more unlimited way. Well, first-party is limited to users only coming to your own and operated game.”

Unity is stating they have a material advantage over supply side platforms as the games are developed on their engine with analytics, which is unique to Unity.

Acquisitions

In previous write-ups, we focused on Unity’s acquisition spree and high R&D spending that we believe will help to solidify Unity’s place as a picks and shovels provider for Web3 and the Metaverse. Unity agreed to buy Weta Digital VFX for $1.62 billion in exchange for the design tools, assets and data platform that drove film creations such as Lord of the Rings, Avengers, Avatar and Game of Thrones. The goal is to bring the magic of film assets to the individual creator on Unity’s platform.

The Weta Digital acquisition helps Unity remain defensive against Epic’s Unreal Engine, which was used on virtual sets, such as Star Wars The Mandalorian. It also helps Unity build a Metaverse asset library, such as stadium scenes, character movements, large crowds, fantastical characters and backgrounds, etcetera, which can help the workflow for content creation for the metaverse. With that said, the more near-term opportunity for these acquisitions is for Unity to turn Hollywood into a customer.

Here's what they said on the call – ILM being Industrial, Light & Magic, a motion picture visual effects company founded by LucasFilm:

“We just liberated one of the coolest assets that existed all of art and all of technology and all of content creation, the [Weta] tool set. The number of companies that are knocking on my door to say, we want to be your pilot customer, because we want out those tools. It is pretty substantial. And so it’s — I can’t really overstate how much interest there is an engaging now that the tools aren’t captive of a single company that’s got, if you will, ILM does not want to use tools from Weta they compete. ILM now wants to use tools from Unity.ILM does not want to use tools from Weta they compete. ILM now wants to use tools from Unity. Now, I’m using ILM as an example. I’m not going to point to them. So let me take that last part about the naming of them. But the notion of it is pretty clear.”

Unity also acquired Ziva Dynamics, which is film software for creating digital humans in Marvel movies, Hellblade, Jumanji and Godzilla vs King Kong. Similar to the Weta Digital acquisition, the tools for anatomical simulation will be democratized for individual creators on Unity’s platform.Similar to the Weta Digital acquisition, the tools for anatomical simulation will be democratized for individual creators on Unity’s platform. According to a statement from the company, “One of the most fundamentally revolutionary changes that Ziva brings is it allows a huge improvement in how creators can achieve believable, life-like character creation.”

Even if we don’t see millions of creators begin to work with Metaverse assets immediately, Unity is paving the way for when this happens.

Regarding Industrial, Pixyz Studio is the company that created a plugin for AutoDesk and other manufacturing software providers. The company specializes in optimizing 3D data and helps developers import the data into Unity, and its also used for industries such as the manufacturing of cars, appliances and buildings. The plugins and software products work with Nvidia, Microsoft, Autodesk and across the auto industry, to name a few.

Financials

By Bradley Cipriano

Unity is a leading ad-tech for those that have reported Q4 with 41% growth excluding Weta FX’s licensing fees. Revenue for the full year was $1.1 billion, for an increase of 44% compared to the initial guidance of 23% to 26%.

The company is guiding for growth of 35% at the midpoint for the current Q1 quarter, for revenue of $315 million to $320 million. For the full year 2022, Unity is guiding for $1.495 billion at the midpoint for growth of 35% year-over-year. One of the more important statements in the call was Unity’s assurance that they are providing a conservative forward outlook, and in the event that more tailwinds materialize, this outlook will move upward. The company has provided 6 consecutive beats on their guidance on both the top line and bottom line, so confidence in the management team is quite high. Guiding correctly during IDFA likely increased the confidence the Street has with this management team.

Here is what the company is guiding for long-term: “So what can you expect from Unity going forward? So in terms of revenue growth, now, as we just said, you can expect us to grow between 34% and 36% in 2022 and then at least 30% thereafter. So we will continue to drive that this driver which is critical for us.”So what can you expect from Unity going forward? So in terms of revenue growth, now, as we just said, you can expect us to grow between 34% and 36% in 2022 and then at least 30% thereafter. So we will continue to drive that this driver which is critical for us.”

Operate Q4 sales grew 45% year-over-year to $195 million and increased 51% YoY to $709 million for the full year. As stated above, Operate is the advertising business and there were quite a few questions on the earnings call about the health of this business, particularly its contextual advertising strength.

The net retention rate continues to be a feather in Unity’s cap. The DBNRR was at 140% compared to 138% in the year-ago quarter. Enterprise-level customers are helping the DBNRR metric with 85% of revenue coming from the >$100,000 segment compared to 80% last year. This trend correlates with DBNRR and highlights that customers are increasingly spending more with the company. Furthermore, >$100,000 customers increased 34% YoY to 1,052 customers, and customer growth has expanded beyond gaming. As mentioned above, the addition of Weta FX expands Unity into Hollywood, and the company has also been strong with industrial customers, leading to 70% year-over-year growth in non-gaming revenues.

Continuing down the income statement, Q4 gross margin improved 200 bps YoY to 80% and adjusted loss from operations was $12 million, or -4% of quarterly sales. For the year, gross margin was up 100 bps YoY to 80%, and adjusted operating loss was $51 million, or -5% of annual sales. Looking forward, Unity guided for an improvement in its operating margin and expects to report an adjusted operating loss of $40 million for the upcoming year, or -3% of sales (at the midpoint). However, expenses will be frontloaded to the beginning of the year as Unity expects Q1 2022 adjusted operating losses to be $23 million, or 7% of quarterly sales. The company stated they expect to break even sometime in 2023.

For the year, free cash flow was an outflow of -$153 million, down from -$20 million in 2020. Free cash flow included a one-time charge of $50 million to terminate its lease in San Francisco. Going forward, the margin improvements are expected to flow to free cash flow. CFO Luis Visoso stated on the Q4 call that “I would expect free cash flow to follow very much in line with our non-GAAP operating margin improvements”. He added that in FY2022, Unity’s free cash flow will be positive, which includes a lump-sum payment for four years of license fees from the recent Weta FX acquisition. We should expect Unity to be sustainably free cash positive post 2023, when they break even on operating margins.

Posted in AR, Gaming, SoftwareLeave a Comment on Unity Software Q4 Earnings: Contextual and Non-Gaming

Recent Posts

  • The IPO Glut of 2020: Why Valuations Have Gone Too Far
  • Zoom Discusses Two Important Catalysts In Q1 Earnings
  • Three Risk Management Tools the I/O Fund Offers
  • Micron Is Up 900%. Here’s Why the AI Memory Trade May Still Have Room to Run
  • Credo: Reliability Leader Aggressively Moves into Optics

Recent Comments

No comments to show.

Archives

  • June 2026
  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • February 2018
  • January 2018

Categories

  • 5G
  • About
  • Accounting Tips
  • AdTech
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • Ai Platforms
  • AI Stocks
  • AI Stocks
  • Analysts
  • Application Monitoring
  • Application Monitoring
  • Applications
  • Applications
  • Applications
  • Applications
  • Applications
  • Applications
  • Applications
  • AR
  • Audit Reports
  • Autonomous Vehicles
  • Autonomous Vehicles
  • Autonomous Vehicles
  • Autonomous Vehicles
  • Autonomous Vehicles
  • Autonomous Vehicles
  • Autonomous Vehicles
  • Avod
  • Avod
  • Battery Charging
  • Bear Market
  • Bitcoin
  • Bitcoin
  • Bitcoin
  • Bitcoin
  • Bitcoin
  • Bitcoin
  • Bitcoin
  • Blockchain
  • Blockchain
  • Blockchain
  • Blockchain
  • Blockchain
  • Blockchain
  • Blockchain
  • Broad Market Today
  • Bull Market
  • Bull Market
  • Chainlink
  • Chainlink
  • Chainlink
  • Chainlink
  • China Stocks
  • Cloud
  • Cloud Infrastructure
  • Cloud Infrastructure
  • Cloud Infrastructure
  • Cloud Infrastructure
  • Cloud Infrastructure
  • Cloud Infrastructure
  • Cloud Infrastructure
  • Cloud Platforms
  • Cloud Platforms
  • Cloud Software
  • Cloud Software
  • Cloud Software
  • Cloud Software
  • Cloud Software
  • Cloud Software
  • Cloud Technology
  • Company
  • Company
  • Console Gaming
  • Console Gaming
  • Console Gaming
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer
  • Consumer Tech
  • Corrections
  • Crypto Investment
  • Ctv
  • Ctv
  • Ctv
  • Ctv
  • Ctv
  • Ctv
  • Ctv
  • Ctv
  • Ctv
  • Ctv
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Cybersecurity
  • Data
  • Data Analytics
  • Data Analytics
  • Data Analytics
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center
  • Data Center and Processing
  • Data Warehousing
  • Data Warehousing
  • Data Warehousing
  • Data Warehousing
  • Databases
  • Databases
  • Databases
  • Databases
  • Dating
  • Defi
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • Digital Ads
  • E-Commerce
  • Earning Updates
  • Earning Updates
  • Earning Updates
  • Earning Updates
  • Earning Updates
  • Earnings Report
  • Earnings Report
  • Earnings Report
  • Earnings Report
  • Earnings Report
  • Earnings Report
  • Earnings Report
  • Earnings Report
  • ECommerce
  • Electric Vehicles
  • Electric Vehicles
  • Electric Vehicles
  • Electric Vehicles
  • Electric Vehicles
  • Electric Vehicles
  • Electric Vehicles
  • Energy Stocks
  • Enterprise
  • Enterprise
  • Enterprise
  • Enterprise
  • Enterprise
  • Enterprise
  • Enterprise
  • Enterprise
  • Enterprise
  • Ethereum
  • Events1
  • Events1
  • Exchange
  • Faq
  • Finance
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Analysis
  • Financial Markets
  • FinTech
  • Fundamental Analysis
  • Gambling
  • Gaming
  • Genomics
  • Glossary
  • Green Energy
  • Growth Stocks
  • Growth Stocks
  • Growth Stocks
  • Headsets
  • Headsets
  • Health Tech
  • Hydrogen
  • Identity
  • Identity
  • Identity
  • Inflation
  • Inflation
  • Inflation
  • Internet of Things
  • Interviews
  • Interviews
  • Interviews
  • Interviews
  • Investing
  • Investing
  • Ltbh
  • Ltbh
  • Ltbh
  • Ltbh
  • Ltbh
  • Macro Trends
  • Macro Trends
  • Market Trends
  • Market Trends
  • Market Trends
  • Market Trends
  • Market Trends
  • Market Trends
  • Market Trends
  • Market Updates
  • Market Updates
  • Market Updates
  • Market Updates
  • Market Updates
  • Market Updates
  • Market Updates
  • Market Updates
  • Market Updates
  • Market Updates
  • Media
  • Membership
  • Mining
  • Mobile
  • Mobile
  • Mobile
  • Mobile
  • Mobile Gaming
  • Mobile Gaming
  • Mobile Gaming
  • Multimedia
  • Music Streaming
  • NVDA | NVIDIA Corporation
  • Performance Updates
  • Pin Content
  • Podcasts
  • Podcasts
  • Podcasts
  • Portfolio
  • Premium Research
  • Press Releases
  • Press Releases
  • Productivity
  • Productivity
  • Productivity
  • Productivity
  • Productivity
  • Productivity
  • Productivity
  • Reports and Whitepapers
  • Research Services Preview
  • Resources
  • Resources
  • Semiconductor Stocks
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Semiconductors
  • Social Media
  • Social Media
  • Social Media
  • Social Media
  • Social Media
  • Social Media
  • Social Media
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Software
  • Solar
  • Solar
  • Stock Analysis PDFs
  • Stock Updates
  • Stock Updates (Blogs)
  • Supplychain
  • Supplychain
  • Supplychain
  • Supplychain
  • Supplychain
  • Supplychain
  • Svod
  • Svod
  • Svod
  • Svod
  • Svod
  • Svod
  • Tech Podcast
  • Tech Stock News
  • Tech Stock News
  • Tech Stock News
  • Tech Stock News
  • Tech Stock News
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Tech Stocks
  • Technical Analysis
  • Telehealth
  • Telehealth
  • Telehealth
  • Telehealth
  • Testing Equipment
  • Testing Equipment
  • Top Tech Stock News
  • Travel
  • Trends Report
  • Tutorials
  • Uncategorized
  • Updates
  • Updates
  • Updates
  • Video
  • Video
  • Video
  • Video
  • Video Footage
  • VR
  • Webinar Alerts
  • Webinar Alerts
  • Webinars
Proudly powered by WordPress | Theme: iofund by iofund.co.uk.