The Hopper architecture is ramping and it’s yet again going to disrupt the GPU and AI accelerator market. I’ve written quite a bit about Nvidia, which you can reference here. However, I will keep it simple by saying the A100 GPU is what led the company’s gains since Q2 2020 (detailed here) and the Hopper H100 GPU is what will lead the company’s gains for the next two years.
But first, we have to get over the gaming hump. This has singlehandedly taken Nvidia’s revenue down to +3% growth this quarter with Nvidia expected to report $8.2 billion in revenue which came in at $6.7 billion.
For next quarter, Nvidia was expected to report $6.92 billion and the company guided for $5.9 billion. This is down from $7.10 billion in Q3 of last year. This will be a 17% decline in revenue. The company is expected to end fiscal year 2023 with 1.2% revenue growth, or $27.24 billion in total revenue.
It’s not only the top line valuation that is affected by this cut in guidance but it’s the bottom line even more so. In previous quarters, high average sales prices drove $2 billion to $3 billion in operating profits and net profits, whereas in the most recent quarter, the company is reporting $500 million and $656 million, respectively. The GAAP EPS reported was $0.26 compared to $0.94 in the year ago quarter. Adjusted EPS was $0.51 versus $1.04 for the year ago quarter.
Data center revenue of 61% decelerated sequentially down from 83% last quarter yet accelerated YoY from 35% growth in the year ago quarter. Gaming revenue fell 33% YoY whereas it had grown 31% YoY in the previous quarter. Professional Visualization also fell 4% whereas it had grown 67% in the previous quarter and had 100% growth in previous quarters, as well. Automotive was up 45% and along with data center helped to absorb the fall-off from Gaming and ProViz.
Gaming Hump: How Long Will It Last?
The company missed on gaming with revenue of $2.04 billion, which is 33% lower than the year ago quarter and 44% lower sequentially. The company is expecting a further decline in gaming sequentially for Q3. According to one analyst on the call, they are modeling for a further 30% sequential decline in gaming and professional visualization offset by low to mid-single digit growth in data center and automotive. The CFO affirmed this understanding is correct.
This is driven by both lower units and lower average sales prices including reduced consumer demand. The company is not commenting on crypto as they state they have no visibility here as to how the GPUs are being used, however, it’s certainly contributing to the bulk of this decline.
Notably, AMD reported gaming growth of 32% to $1.7 billion which provides a better picture of reduced gaming demand. Nvidia believes some of their weakness is also from preparation for a new product generation that will be announced next month.
Here was the first question on the call:
C.J. MuseC.J. Muse
I think the question we all have is what is normalized revenues for gaming for you guys? Obviously, this is a challenge to you as well. But curious how you’re thinking about it today. Is the fiscal ‘20 recovery post the first half ‘19 correction an appropriate framework, or was that inflated by crypto as well? And I guess, as part of that, how do we think about the cascading in of the new product cycle? And is there potential for future reserves needed to be taken if gaming does not meet your new updated outlook? Thanks so much.I think the question we all have is what is normalized revenues for gaming for you guys? Obviously, this is a challenge to you as well. But curious how you’re thinking about it today. Is the fiscal ‘20 recovery post the first half ‘19 correction an appropriate framework, or was that inflated by crypto as well? And I guess, as part of that, how do we think about the cascading in of the new product cycle? And is there potential for future reserves needed to be taken if gaming does not meet your new updated outlook? Thanks so much.
Management avoided the crypto question and instead answered the following:
The CFO Collette Kress stated: “Across those two quarters, the Q2 of ‘23, the Q3 of ‘23, we have likely undershipped gaming to our end demand significantly. We expect that sell-through or essentially our end demand for those combined two quarters of Q2 and Q3 to be approximately $5 billion […].”We expect that sell-through or essentially our end demand for those combined two quarters of Q2 and Q3 to be approximately $5 billion […].”
She is referring to about $1 billion being under shipped (or reduced sell-in) if we assume flat growth for gaming next quarter as the company attempts to rebalance inventory. It would be even more of an under shipment if gaming does decline sequentially.
Note: the next-generation GeForce RTX 40 Series the company is referring to is to be announced in September at GTC 2022.
The CEO Jensen Huang stated: “Our strategy is to reduce the sell-in — reduce the sell-in this quarter, next quarter to let channel inventory correct. Obviously, we’re off the highs, and the macro condition turned sharply worse. And so, our first strategy is to reduce sell-in in the next couple of quarters to correct channel inventory. We’ve also instituted programs to price position our current products to prepare for next-generation products.”And so, our first strategy is to reduce sell-in in the next couple of quarters to correct channel inventory. We’ve also instituted programs to price position our current products to prepare for next-generation products.”
The next question was similar and also about gaming, which the CEO responded again that they are rebalancing the supply and demand by reducing the sell-in (or essentially limiting the supply side).
“We believe that by the end of the year, we’ll be in a good shape going into next year. And so, I hope that answers your question. But, the important thing is our sell-in rate is far below what is happening in the market for sell-throughs. The sell-through is solid, has increased 70% since pre-COVID. And so, the gaming market is really quite vibrant.”We believe that by the end of the year, we’ll be in a good shape going into next year. And so, I hope that answers your question. But, the important thing is our sell-in rate is far below what is happening in the market for sell-throughs. The sell-through is solid, has increased 70% since pre-COVID. And so, the gaming market is really quite vibrant.”
My takeaway is that we have two more quarters before gaming rebalances. Management said this again toward the end of the call: “Still, the fundamentals of gaming are strong. We’ll get through this over the next few months and go into next year with our new architecture.” Nvidia states their gaming GPUs command the Top 15 list for Steam with 1,350 titles and there are 20 million registered GeForce NOW members.
Data Center Has More Runway
The information on the call about the data center was especially interesting because the company met expectations at 61% growth yet saw many challenges in the quarter. The challenges resulted in 1% sequential growth. As detailed below, revenue from North American hyperscalers doubled revenue year-over-year and it was Chinese hyperscalers that weighed on growth.
Demand continues to outstrip supply yet there are many components to Nvidia’s systems and they are experiencing supply chain issues.
“We were challenged this quarter with a fair amount of supply chain challenges because as you know, we don’t just sell the GPU chip, but these systems are really complex with a large number of chips in the system components that we offer like HGX […] all of the components that have to come together for us to be able to deliver the final component.
And then furthermore, these data centers sit idle until the last piece comes together. And the last piece includes very complicated switches and very complicated NICs and networkings and cables. And so these — building these high-performance computing data centers at very large scale for the world’s cloud is not particularly easy. And so the supply chain challenges have been somewhat disruptive. But the demand is there.”
The CFO elaborated by saying: “Some of our supply arrived very late in the quarter. We had very little time from a logistics and availability to get those things out. Customers were impacted as well by availability of key third-party other components that we weren’t offering, which were slowing down some of their deployments. So what we did in our Q2 orders that couldn’t be delivered in Q3, given that some of these supply constraints existed, and we had Q3 demand where we did have supply in Q2.”
Management also discussed how Chinese hyperscalers slowed their infrastructure investment this year and how this slowdown can’t last forever. Due to being a large market for Nvidia, the data center growth was impacted by this. The reason Nvidia was able to meet expectations is because “North America doubled year-over-year in revenues.”
We’ve discussed in detail the Hopper H100 GPUs and the DGX and HGX systems, as well as the Grace CPUs, which you can reference here. According to management “With respect to Hopper, we’re in full production now. And we’re racing to get Hopper 2, all of the CSPs are dying to get them […] We expect to ship substantial Hoppers in Q4.”
An analyst snuck a question in asking if the company expects data center growth to re-accelerate when Hopper ships: “Do you think that Hopper, as that comes fully available, it sounds like in fiscal 4Q, that you actually see Data Center growth reaccelerate as that product cycle materializes.”
The CFO Kress stated: “Our Data Center yes, we do expect it to grow. It may grow about what we just saw between Q1 and Q2. We’ll continue to look at it.”
My note: the data center was at 83% growth for Q1 and 61% growth in Q2.
The CEO Huang stated: “The first thing I’d say, Aaron, is that we are selling in or we’re selling far below the market demand, far — excuse me, far below the market sell-through. And the reason for that is to allow the inventory the channel inventory, the OEM inventories to correct. And this allows us to prepare for our next generation. And our next generation has Hopper for compute, but we also have the next generation for computer graphics that will be coming to market.”
The takeaway is that the data center is very likely to re-accelerate from Hopper.
Transformers
Since our new thesis published in July discussed the importance of transformers, I wanted to pull out some comments on the call as it was the primary growth driver the CEO discussed. Notably, he discussed it many times in an effort to explain the importance of transformers to the company’s strategy moving forward.
“And then, of course, over the last several years, a very important model has emerged called transformers. You and I’ve spoken about this model several times in the past. And it’s been found that this transformer model, this large language — this language model, which when scaled up in size, exhibits really spectacular and effective capabilities for — to be used to learn skills with either few shots or almost no shot, meaning it could learn skills, it could perform skills that it has never learned because the knowledge was somehow encoded from the large amount of data that it had learned from.”it could perform skills that it has never learned because the knowledge was somehow encoded from the large amount of data that it had learned from.”
The CEO elaborated again on Transformers when he was asked about whether Hopper can help re-accelerate the company’s data center revenue:
“Hopper is a giant new generation because it is designed to perform this new type of AI model called Transformers. It has an engine inside it called Transformer engine with numerical formats and pipelines that allows us to do a spectacular job on Transformer-type of models, which includes large language models, but it also includes computer vision models that are now able to be processed with this new type of AI model called Transformers.Hopper is a giant new generation because it is designed to perform this new type of AI model called Transformers. It has an engine inside it called Transformer engine with numerical formats and pipelines that allows us to do a spectacular job on Transformer-type of models, which includes large language models, but it also includes computer vision models that are now able to be processed with this new type of AI model called Transformers.
And so I fully expect Hopper 2 to be the next springboard for future growth. And — and the importance of this new model, Transformer, can’t possibly be understated and can’t be overstated. This is the impact of this model across robotics, computer vision, languages, biology, chemistry, drug design is just really quite spectacular. And I’m sure that you’ve been hearing about this new breakthrough in AI, and Hopper was designed for this.”And so I fully expect Hopper 2 to be the next springboard for future growth. And — and the importance of this new model, Transformer, can’t possibly be understated and can’t be overstated. This is the impact of this model across robotics, computer vision, languages, biology, chemistry, drug design is just really quite spectacular. And I’m sure that you’ve been hearing about this new breakthrough in AI, and Hopper was designed for this.”
And, there were more comments which I’m inclined to continue quoting because I think this company is doing very important things that are being overlooked by the gaming miss. So, bear with me as I provide yet another quote:
“Hopper was designed for transformers. The new transformers was going to be important. Nobody could have predicted the profound importance of large language models […] And to have AI that was never trained on a particular skill and yet within 1 shot or 1 shot of trying or even no shots, are able to perform that skill is beyond anybody’s expectations, I would think. And so I think the — the success of Hopper is — reflects the amount of work and pent-up demand for large training systems that Hopper is going to go into. If that’s an indicator, I think Hopper is going to be a spectacular success.”And so I think the — the success of Hopper is — reflects the amount of work and pent-up demand for large training systems that Hopper is going to go into. If that’s an indicator, I think Hopper is going to be a spectacular success.”
Automotive
The word “inflection” was used for automotive. Although a small segment of only $220 million, it grew 59% sequentially and 45% year-over-year. The company has a $11 billion automotive design win pipeline. This segment was the focus of a recent deep dive so I’ll keep it simple for now and just say there are promising things happening here and this may have been the first quarter of many where we see automotive continue to grow quickly.
Professional Visualization
Professional Visualization was a blemish this quarter and is expected to decline sequentially next quarter. Of the 30% sequential decline expected in Q3 in gaming and professional visualization, one-fourth will come from this segment and three-fourths from the gaming segment.
Analysts were poking around to see if this means enterprise spending is weaker than anticipated but I believe it simply means the Omniverse is discretionary compared to automotive and data center (which are industries that are very competitive at the moment).
Conclusion:
We have a high conviction company taking a breather on growth and each investor should approach this in a way that’s best for them. Some will decide to hold and ignore the noise, and others will want to re-allocate for the next quarter to a stronger company fundamentally in CY2022. There could be signs of a stock bottoming but this is different than a stock rallying. How I/O Fund handles this is subjectively up to us, but we will of course disclose our trades in the event they are useful.
I’ve given Knox the green light to trim from Nvidia 2-3% and add this to AMD, which I believe is a bit fundamentally stronger right now. AMD doesn’t have a gaming hump to get over and I don’t have a strong feeling if one has the leading allocation over the other for a period of time so we will see how we adjust here as they are both high conviction. Certainly, Nvidia is a high valuation, and considering the time-out the company is going to be taking for a quarter or two on revenue growth, we have to be realistic on what the stock price will be capable of compared to its peer AMD. Those are my thoughts fundamentally, which I covered here for AMD, but we will use technicals to guide this, as well. I wrote something similar in a brief note on Wednesday night.
Anything we trim from Nvidia now will be added back to take full advantage of the Hopper-inspired data center growth and the automotive (positive) surprises we have in store over the next few years.
Note: Information above has been updated 08/27 to reflect new analyst expectations for fiscal year 2023 of 1.2% revenue growth, or $27.2 billion.



























