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Category: Gaming

Dell Q3: AI Server Pipeline up 50% QoQ, Yet PCs Soft

Posted on November 27, 2024June 30, 2026 by io-fund

Dell reported a soft Q3, with revenue missing estimates and Client Solutions revenue declining YoY. AI optimized server orders were a bright spot in the quarter with orders rising nearly 13% QoQ to $3.6 billion; however, AI server shipments declined sequentially by 6.5% QoQ.

Despite the strength of AI orders and Dell’s AI pipeline, Dell guided Q4 revenue $1 billion below consensus at midpoint due to a delayed PC refresh cycle. The guide for next quarter was $24 billion to $25 billion, or $24.5 billion at the midpoint compared to analyst expectations of $25.6 billion. The soft PC market is not news to our firm, as it’s something we covered closely in our Q4 webinar.

It’s generally understood that Dell’s participation in building rack scale solutions for the Blackwell generation of GPUs is what makes the stock investable, as opposed to the Hopper generation, where Dell did not participate with hyperscaler customers quite like Super Micro did. There is evidence that Dell will become a leading AI server company next year with a 50% QoQ increase in the five-quarter pipeline, from $11B to $13B last quarter to somewhere between $16 billion and $18 billion. If we read between the lines, Dell’s current AI server backlog is $4.5B but they are guiding for a $6B increase in the pipeline from one quarter alone, which means the backlog is slated to accelerate from here.

Revenue

Dell reported $24.37 billion in revenue in the third quarter, rising 9.5% YoY. This was short of the consensus estimate of 11.1% growth for $24.72 billion. AI growth was most visible in the quarter, with COO Jeff Clarke saying: “Interest in our portfolio is at an all-time high, driving record AI server orders demand of $3.6 billion in Q3 and a pipeline that grew more than 50%, with growth across all customer types.”

This comment is a bit vague, but in the Q&A, an analyst pinpointed the 50% QoQ growth implies $16.5B at the midpoint for the five-quarter pipeline – although back of the napkin math places it potentially higher, up to $19.5 billion on the high end: “I think last quarter you said it was multiples of backlog, which would have put it at $11 billion to $13 billion. And you said it grew 50% sequentially. So are we looking at a backlog that's a pipeline, excuse me, that's like $16 billion or $17 billion.”

Revenue growth failed to return to the double digits as expected in the quarter, but the major shortfall was Q4, with management guiding for revenue between $24 billion and $25 billion. At midpoint of $24.5 billion, this was just over $1 billion below the consensus estimate for $25.54 billion, and represents growth nearly 5 points slower, at 9.8% YoY versus the 14.5% expected.

The PC refresh being pushed out to next year and the timing of AI servers is the reason for the softer guide – here was the full explanation: “I'd say we did bring Q4 revenue guidance down, as you mentioned, Toni, and it's basically those two elements. PCs, it's not a matter of if the repurchase is going to happen, it's when, and we're seeing that move more into next year and then the unpredictability of the AI shipments. And so putting those two things together, we feel strong about the overall performance in Q4, but there's some more timing differences than what we were anticipating when we gave the guide the last quarter.”

Key Operating Segments

Infrastructure Solutions Group

Dell’s ISG segment dipped slightly QoQ, as servers and networking revenue declined sequentially. AI server shipments also declined QoQ, falling from $3.1 billion in Q2 to $2.9 billion in Q3, despite orders rising nearly 13% QoQ to $3.6 billion and backlog rising more than 18% QoQ to $4.5 billion.

ISG revenue of $11.37 billion rose 34% YoY, at the upper end of management’s forecast for low-30% growth, but declined (2%) QoQ.

Growth continues to be driven by servers and networking, with revenue increasing 58% YoY to $7.36 billion. However, this represented a (4%) QoQ decline for the segment and a 2200 bp deceleration in growth rate from Q2’s 80% YoY.

As stated from the CFO, the timing of AI servers played a role in this sequential decline for the segment, as AI server shipments declined (6.5%) QoQ to $2.9 billion, down from $3.1 billion in Q2. This was nothing out of the ordinary, as Dell had said last quarter that AI servers would be down quarter-over-quarter. However, analysts were expecting some higher numbers for shipments, with Evercore expecting $3.1 billion in shipments in the quarter.

Management also noted that their “AI server pipeline grew over 50% sequentially with growth across both Tier 2 CSPs and Enterprise customers.” Outside of AI, traditional server demand also remained quite strong, with management seeing YoY growth for the fourth consecutive quarter.

Per the CFO: “In Traditional servers, demand improved double-digits in Q3, making four consecutive quarters of year-over-year growth, driven by growing units and ASPs with denser core counts, memory, and storage per server.”

ISG’s profitability also improved in Q3, with the segment’s adjusted operating income of $1.51 billion for a margin of 13.3%. This marked a 230 bp expansion from 11% in Q2. Management noted in Q3’s call that ISG’s profitability is expected to continue next quarter. Per the CFO: “OpEx is expected to decline [next quarter] mid-single-digits as we continue to drive efficiencies in the business. We expect the operating income rate to be up sequentially with continued improvement in ISG.”

Client Solutions Group

CSG was Dell’s weakness in the quarter, with revenue in the segment declining (1%) YoY, falling short of management’s guidance for flat to low single digit growth.

CSG revenue was $12.13 billion, down (1%) YoY and (2%) QoQ, falling short of the $12.42 billion estimated by analysts. Commercial revenue increased 3% YoY but declined (4%) QoQ to $10.14 billion, with Dell saying that Q3 was the third consecutive quarter with Commercial demand growth and the second consecutive quarter where they gained share in premium PCs. Consumer revenue was weaker, declining (18%) YoY but rebounded 5% QoQ to $1.99 billion.

Given the strength in AI, PCs are likely to be weak in Q4, and a primary driver of the soft revenue guide.

Margins

Margins improved across the board sequentially, with Dell beginning to show signs of improved profitability as cost-cutting impacts appear. There still is room for improvement, however, as gross margins remain lower YoY.

Analysts were pleased that ISG operating income was up QoQ to 13.3% of revenue, an improvement of 230 basis points since last quarter and up 530 basis points from the beginning of the year, driven by higher gross margin from servers and reduced opex.

  • GAAP gross margin in Q3 was 21.8%, up 60 bp QoQ but down 130 bp YoY. Adjusted gross margin was 22.3%, up 50 bp QoQ but down 140 bp YoY. This is a key differentiator compared to Super Micro with a gross margin of 11% last quarter.
  • GAAP operating margin was 6.8%, up 140 bp QoQ and 10 bp YoY. The YoY growth stems from cost-cutting efforts, with operating expenses declining 140 bp YoY to 15.0% of revenue. Adjusted operating margin was 9.0%, up 90 bp QoQ and 20 bp YoY.
  • GAAP net margin was 4.6%, up 120 bp QoQ and 10 bp YoY. Adjusted net margin was 6.3%, up 80 bp QoQ and 10 bp YoY.

EPS

Despite the top line miss, Dell beat estimates for GAAP and adjusted EPS due to the margin strength in the quarter.

  • Adjusted EPS of $2.15 beat estimates by 4.4%. Adjusted EPS growth accelerated to 14.4% YoY in the quarter, up from 8.6% last quarter. Growth is expected to accelerate further to nearly 50% YoY by fiscal Q1 before moderating to the high-teens.
  • GAAP EPS of $1.58 beat estimates by 13.7%.

Cash and Balance Sheet

Operating cash flow margin expanded once again sequentially, though cash flows remain much lower on a YoY basis.

  • Operating cash flow was $1.55 billion in Q3, declining nearly (28%) YoY but rebounding 16% QoQ. OCF margin was 6.4%, expanding 100 bp QoQ but contracting 330 bp YoY.
  • Adjusted free cash flow was $716 million, down (17%) YoY and (44%) QoQ. Adjusted FCF margin was 2.9%, down 220 bp QoQ and 100 bp YoY.
  • Inventories reached $6.65 billion in Q3, rising ~$600 million sequentially. Since the end of FY24, inventories have increased just over $3 billion, or nearly 84% growth in three quarters.
  • Cash, equivalents and investments totaled $5.23 billion.
  • Debt totaled $25.02 billion.

The company repurchased 3.7 million shares of stock for an average price of $107.53.

Earnings Call:

Dell’s Rack Scale Systems

In the call, the company discussed the IR7000 server, which will include up to 144 GPUs per rack, which is double the size of Nvidia’s NVL72. Dell also plans to release the PowerEdge XE9586L with u up to 96 Blackwell GPUs and AMD’s 5th Generation GPUs and up to 12 PCIe5 slots. The PowerEdge M7725 offers up to 27,000 CPU cores and is powered by AMD 5th Generation CPUs to deliver more compute in less space.

Most of these new rack scale solutions will ship in Q1 and Q2 of calendar year 2025.

Below is the full quote as this is key to understanding why Dell should have a strong year next year:

“We have accelerated the speed of innovation to respond to our customers' GenAI needs over the past year. A few highlights from the past two months. We launched our 21-inch ORv3 Integrated Rack 7000, in both a 44 and 50 OU rack design with integrated cooling, power and networking that is multi-generational and future-proofed up to 480 kilowatts per rack.

This rack falls in our Integrated Rack Scaleable Solutions, which are focused on at-scale deployment ensuring Dell's AI Factories can meet the demands of foundational training at the Data Center scale. We are shipping the industry's first enterprise ready GB200 NVL72 server racks with our new XE9712, with direct liquid cooling that holds up to 72 GPUs per rack.

We also announced at SuperCompute 24 a new AI server supporting NVL-4, also with liquid cooling, supporting up to 144 GPUs per rack, one of the industry's most dense designs. And we have the M7725, a dense compute design, which supports up to 27,000 CPU cores per rack to meet high-performance computing demands.

Our IR5000 can achieve up to 96 GPUs per rack with a more traditional 19-inch rack design. Within the IR5000, which includes the XE9680L, we introduced the XE7740 and XE7745, designed for Enterprise customers focused on inferencing.”

For storage, Dell offers a PowerScale platform for file and object storage, PowerEdge for data analytics, and most recently, has launched a data lake warehouse based on the idea that most data is on-premise and this will only intensify with AI.

Management was adamant that storage will become a growth driver for their company: “I mean, I think I've said publicly multiple times that the AI opportunity for storage is immense simply because GPUs devour data. I mean, you have to feed the beast, and they're not very effective without a lot of information” […] “And remember, 80% of the data is on-prem. So we think AI is driving new needs in the storage architecture, which really drive to a three tier architecture. So the ability to scale, the ability to drive efficient deployment of storage, the ability to be flexible and above all high performance are all things required to meet these high performance modern AI workloads and that's what our portfolio is. The Dell IP portfolio is a three tier architecture moving towards disaggregated that allows us to scale CPU and storage and networking independently to optimize for performance.”

PC Refresh Cycle Pushed Out to Next Year

Dell is contending with a weak PC market, which is weighing considerably on the report after hours. Per management: “More Enterprise customers are beginning to refresh, albeit modest and in a more price competitive environment. We are seeing an indication that customers are lining up their upgrade cycles with new AI PCs in the first half of next year.”

Later it was stated the miss for next quarter was a result of PCs and timing on AI servers:

“Yes. I'd say we did bring Q4 revenue guidance down, as you mentioned, Toni, and it's basically those two elements. PCs, it's not a matter of if the repurchase is going to happen, it's when, and we're seeing that move more into next year and then the unpredictability of the AI shipments. And so putting those two things together, we feel strong about the overall performance in Q4, but there's some more timing differences than what we were anticipating when we gave the guide the last quarter.”

Dell Surprises on Margins; An Area to Watch

This quarter, Dell surprised with better-than-expected margins. This is key, as before Super Micro became the target of short seller reports and accounting issues, we stepped aside due to margin issues and cash flow issues.

Tariffs could impact margins although the CFO stated they are not foreseeing margin issues at this time from tariffs: “So I can talk a bit about the Q4 guide and we have taken into account in that guide the mix within AI and expecting, but expecting those margins, which I know we don't talk about holistically, but expect them to stay relatively consistent. So the mix would be what's driving there. We've talked about AI revenue and our offerings being margin dollar accretive and margin rate dilutive.”

This was also a strong statement in terms of why margins may remain higher than competitors: “Per the CEO: “I think we've tried to reflect that in our previous comments, but to maybe try to be very specific here, the opportunity is beyond the node into full rack scale integration. And in full rack scale integration, it's the networking opportunity, the storage opportunity, mundane things like cooling and how you actually build very efficient cooling subsystems to take the energy density out, how do we do power distribution, power management, putting telemetry in, doing power management, all of those are opportunities for us to expand our margins and why we believe we have a differentiated solution and ultimately are at a premium to our competitors.

Conclusion:

The I/O Fund is starting to prepare our portfolio for the transformational change to how servers are built – which is breaking the upper limits of what was once thought possible at the server-level. AI-forward enterprises and Big Tech especially is moving from systems with 8 GPUs to systems with 72 GPUs with Dell offering rack scale designs of up to 144 GPUs and also dense compute options with up to 27,000 CPU cores. The way in which Dell will take business from Super Micro is not only in reputation but also in scale.

Dell made it clear they were the first to market with the NVL72 systems, providing a hint of what’s to come. The 5-quarter pipeline growth of 50% QoQ is being overshadowed, and this is the kind of data point our company looks for. Due to the complexity of Blackwell servers, it’s likely key Blackwell suppliers will exceed Nvidia’s stock returns next year. Dell is top of mind on the candidates for this list.

Recommended Reading:

  • Dell Q3 Earnings Preview: Riding the AI wave
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  • Cloudflare Q3 24: Soft Q4 Guide as Company Transitions on Billing Terms
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Posted in Consumer, GamingLeave a Comment on Dell Q3: AI Server Pipeline up 50% QoQ, Yet PCs Soft

Dell Q3 Earnings Preview: Riding the AI wave

Posted on November 26, 2024June 30, 2026 by io-fund

Dell will release its Q3 FY25 results on Nov 26. Analysts expect revenue to accelerate from 9.1% in Q2 to 11.1% in Q3 and adjusted EPS to grow 9% to $2.05.

The recent strong Nvidia results are a positive read-through for Dell in the coming quarters. Nvidia’s management suggested strong Blackwell and AI demand. Blackwell production shipments are scheduled for Q4 and are expected to ramp up in 2025. Nvidia’s CFO, Colette Kress, said in the earnings call, “Blackwell demand is staggering and we are racing to scale supply to meet the incredible demand customers are placing on us. Customers are gearing up to deploy Blackwell at scale.”

According to the recent UBS survey, Dell’s storage demand has been up year over year and stronger than that of its competitors. Dell’s all-flash storage demand was rated as strong by 71% of respondents compared to 53% for NetApp, 32% for HPE, and 20% for Pure Storage.

Similarly, another survey conducted by Morgan Stanley suggests that Dell is the best-positioned hardware vendor to capture traditional enterprise spending in the next three years. Analysts highlight the company's AI infrastructure momentum, driven by projected AI server shipments of about $20.6 billion in FY2026, up 56% from the previous forecast. We need an earnings report to confirm the survey results and hear management's AI demand commentary.

Dell also surprised the market with stronger-than-expected margins last quarter. The stock is a quality play compared to Super Micro even before the accounting issues cropped up.

Revenue

The company’s revenue is accelerating due to strong demand for Artificial Intelligence solutions. Management is optimistic about the significant opportunities in Enterprise AI, Tier-2 Cloud Service Providers, and sovereign AI opportunities. Dell is well-positioned to capitalize on these emerging markets by leveraging its existing solid relationships.

FQ2 revenue grew by 9.1% YoY to $25.03 billion. Jeff Clarke, Dell’s COO said in the earnings call, “Our AI momentum accelerated in Q2 and our results and outlook demonstrate that we are uniquely positioned to help customers leverage the benefits of artificial intelligence.”

  • Analysts expect FQ3 revenue to accelerate to 11.1% YoY to $24.72 billion and to 14.5% growth to $25.54 billion in FQ4.
  • During FQ2 results, management raised its full-year revenue guidance to $95.5 billion and $98.5 billion, representing 10% YoY growth at the midpoint. This is a $1.5 billion increase at the midpoint from the previous guidance, driven by solid momentum in AI servers and networking.
  • Analysts expect FY 2026 revenue to grow 8.6% YoY to $105.88 billion and 5.9% YoY to $112.10 billion for FY2027.

Given that Blackwell is expected to ramp significantly this year, and combined with Super Micro likely losing business from its accounting issues, we are foreseeing these estimates being too low by the time we exit next year.

Key Operating Segments

Infrastructure Solutions Group

FQ2 revenue accelerated significantly in the quarter as the segment grew 38% YoY and 26% QoQ to $11.65 billion, accelerating 1600 bps sequentially from 22% YoY growth in Q1. Management guided ISG growth to be in the low 30% range for FQ3, pointing to a slight deceleration sequentially. According to Zacks consensus estimates the revenue is expected to grow 32.7% YoY to $11.28 billion in FQ3.

For the full-year, management has guided for growth to be approximately 30%. Nvidia’s CFO, Colette Kress’s commented during the recent Nvidia’s results that “Both Hopper and Blackwell systems have certain supply constraints, and the demand for Blackwell is expected to exceed supply for several quarters in fiscal 2026.” This explains the fact that the Blackwell revenue will impact Dell’s guidance in the coming quarters.

ISG’s growth in FQ2 was driven by servers and networking, with revenue accelerating to 80% YoY and 40% QoQ to $7.67 billion, a record for the segment. This was a 3700 bps sequential acceleration in the YoY growth rate from 43% in Q1. According to Zacks consensus estimates, the servers and networking revenue is expected to grow 58.7% YoY to $7.39 billion in FQ3.

Storage revenue declined by (-5%) YoY and up 6% QoQ to $4.0 billion. During the earnings call, management mentioned that for FQ3, “Servers will grow in the low-single digits and storage will be down in the low-single digits. So that's relatively normal sequentially.” According to Zacks estimates, storage revenue is expected to grow 1.1% YoY to $3.89 billion. In the opening paragraphs, we discussed that UBS survey results point to better storage demand for the company. We need an earnings report to confirm the survey results.

AI server orders were $3.2 billion in FQ2, up 23% QoQ from $2.6 billion in Q1 as Tier 2 cloud service providers and enterprise customers increased. AI server shipments rose more than 82% QoQ, from $1.7 billion in Q1 to $3.1 billion in Q2. Growth also extended beyond AI to traditional servers, as traditional server demand rose YoY for the third consecutive quarter and rose QoQ for the fifth consecutive quarter.

Management had said during the earnings call Q&A that the AI servers would be down quarter-over-quarter. Evercore analyst note sounded more optimistic and expects the company to ship over $3.1 billion AI servers in FQ3, ahead of the management expectations due to the intra-quarter Tesla pull-ins and the expansion of xAI’s Colossus cluster. They also expect the backlog to remain between $3 billion and $4 billion for FQ3.

ISG’s adjusted operating margin expanded 300 bps QoQ to 11% in Q2, easing some concerns about AI servers weighing on segment margins. Management maintained its full year view for 11% to 14% adjusted operating margins for ISG, suggesting more upside to margins in the back half of the year.

Client Solutions Group

Client Solutions Group Q2 revenue declined (-4%) YoY but rose 4% QoQ to $12.41 billion. Commercial revenue was flat YoY and up 4% QoQ at $10.55 billion, while Consumer revenue declined (22%) YoY and up 2% QoQ to $1.86 billion. According to Zacks consensus estimates, the Client Solutions Group is expected to grow 0.3% YoY to $12.32 billion, while Consumer revenue is expected to decline by (-15.1%) YoY to $2.07 billion and Commercial revenue to grow 4.2% YoY to $10.24 billion.

The company is expecting growth in CSG in the second half of the year, with growth more concentrated in Q4. Q3 is expected to see flat to low single-digit growth, with management believing the “coming PC refresh cycle and the longer-term impacts of AI will create tailwinds for the PC market.” For the full-year, CSG is expected to also be “flat to low single digits for the year.” Recent data from Canalys showed strong AI PC shipments totaled 13.3 million, up 49% QoQ and accounting for 20% of PC sales in the third quarter signals a positive read-through for the Client Solutions Group.

Margins

The company’s margins remained resilient despite gross margin contracting, as Dell faces some competitive pressure and headwinds from increased AI server mix. Margins are expected to improve with a higher proportion of storage revenue in the second half of the year, as well as cost-cutting initiatives like reducing workforce.

  • FQ2 gross margin was 21.2% compared to 23.5% in the same period last year. Adjusted gross margin was 21.8% compared to 24.1% in the same period last year. For the FY25 management has guided for adjusted gross margin to decline 180 bps YoY to 22.5% due to inflationary input costs, competitive environment, and higher mix of AI optimized servers.
  • Operating margin improved to 30 bps YoY to 5.4%. Adjusted operating margin declined by 50 bps YoY to 8.1%, helped by higher revenue and lower operating expenses, offset by lower gross margins. Management expects FQ3 operating expenses to be $3.6 billion, down (-9.3%) sequentially and adjusted operating expenses to be $3.3 billion, down (-3.8%) sequentially.
  • For the FY25 management expects operating margin to improve 60 bps YoY to 6.5% and adjusted operating margin to decline slightly by 10 bps to 8.6%.
  • Net margin was 3.4% compared to 2.0% in the same period last year and adjusted net margin was 5.5% compared to 5.6% in the same period last year.

EPS

EPS growth rate is expected to accelerate in the coming quarters.

  • Management has guided FQ3 GAAP EPS in the range of $1.43 to $1.63 and adjusted EPS in the range of $1.90 to $2.10. Analysts expect adjusted EPS to grow 9.0% YoY to $2.05 in FQ3.
  • Adjusted EPS is expected to accelerate to 20.8% growth and 49.8% growth in the subsequent two quarters.
  • Management raised the mid-point range of FY2025 adjusted EPS by $0.15 to $7.80.
  • Analysts expect FY25 adjusted EPS to grow 10.5%, followed by 19.8% and 14.6% in the subsequent years.

Cash Flow and Balance Sheet

Cash flows were lower in FQ2 due to higher working capital requirements.

  • Operating cash flow was $1.34 billion or 5.4% compared to 14% in the same period last year.
  • Adjusted free cash flow was $1.28 billion or 5.1% of revenue compared to 13.3% in the same period last year.
  • Cash and investments were $5.85 billion and debt of $24.52 billion compared to $7.12 billion and $25.48 billion at the end of FQ1. The core leverage ratio was down to 1.4x from 1.5x in FQ1.
  • The company repaid $1 billion in debt during FQ2. It also repurchased shares worth $712 million and paid $316 million in dividends.

Other Key Points

Positive Blackwell comments from Nvidia management

Nvidia’s CEO Jensen Huang said in the recent Q3 earnings call, “Blackwell production is in full steam. In fact, as Colette mentioned earlier, we will deliver this quarter more Blackwells than we had previously estimated. And so the supply chain team is doing an incredible job working with our supply partners to increase Blackwell, and we're going to continue to work hard to increase Blackwell through next year. It is the case that demand exceeds our supply and that's expected as we're in the beginnings of this generative AI revolution as we all know.

And so Blackwell demand is very strong. Our execution is on — is going well. And there's obviously a lot of engineering that we're doing across the world. You see now systems that are being stood up by Dell and CoreWeave, I think you saw systems from Oracle stood up.”

Jeff Clarke, Dell’s COO, had announced earlier this month that Dell had started shipments of servers based on Nvidia's Blackwell GPUs. The servers, which are aimed at enterprises, use liquid-cooled PowerEdge XE9712 racks.

Dell was mentioned before HPE and Super Micro is another positive read-through from Nvidia’s earnings call.

“And in terms of how much Blackwell total systems will ship this quarter, which is measured in billions, the ramp is incredible. And so almost every company in the world seems to be involved in our supply chain. And we've got great partners, everybody from, of course, TSMC and Amphenol, the connector company, incredible company, Vertiv and SK Hynix and Micron Spill, Amkor and KYEC and there's Foxconn and the many the factories that they've built and Quanta and Wiwynn and gosh, Dell and HP and Super Micro, Lenovo and the number of companies is just really quite incredible, Quanta. And I'm sure I've missed partners that are involved in the ramping up of Blackwell, which I really appreciate. And so anyways, I think we're in great shape with respect to the Blackwell ramp at this point.”

Super Micro Woes

Dell is also expected to benefit from the recent challenges faced by Super Micro. According to an article from Tomshardware Elon Musk’s xAI has reportedly shifted $6 billion of AI server orders to its rivals.

Valuation

Dell is trading at a P/E ratio of 26.26 and a forward P/E ratio of 18.31, higher than the average P/E ratio of 13.24. Similarly, it trades at a P/S ratio of 1.15 and a forward P/S ratio of 1.04, higher than the average P/S ratio of 0.47.

Conclusion

Dell is a beneficiary of the AI server opportunity. The recent Nvidia management comments allayed investor fears about Blackwell delays. The company is also expected to benefit from Super Micro issues, which is another catalyst for the stock. In FQ2 the company eased some concerns about AI servers weighing on ISG segment margins and we continue to monitor the margins in the coming quarters.

Due to timing of Blackwell, we added to our position as we may be a hair early but not by much, the risk to us is greater in missing out on Dell becoming the leader in AI servers at the very time that AI servers go through an important transition toward complex AI systems with up to 36 CPUs and 72 GPUs combined.

 Royston Roche, Equity Analyst at the I/O Fund, contributed to this article.

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Posted in Consumer, GamingLeave a Comment on Dell Q3 Earnings Preview: Riding the AI wave

Dell Fiscal Q4: Early Shoots from AI Servers

Posted on April 5, 2024June 30, 2026 by io-fund

Dell stock shot up 31% following its fiscal Q4 results. The market was excited to see orders for AI-optimized surge 40% QoQ despite only contributing 5% of overall revenue. There is certainly room in Dell’s valuation when management convinces the market it’s a serious AI player with each subsequent earnings report. Compared to other AI stocks, Dell is a slow-growth company, per analyst estimates. As a percentage of revenue, SMCI has 50% AI revenue versus Dell’s 5% AI revenue.

There is also a concern among analysts due to dilutive margins from the company’s AI server portfolio, mixed with additional pricing pressures on traditional servers due to inflationary pressures and an intensely competitive market.

Ultimately, there are a few key things we’d like to see from Dell as we consider a position. We detail this and more below.

Revenue and Earnings:

Dell reported fiscal Q4 revenue of $22.3 billion for revenue decline of (-10.9%). This was flat QoQ but an improvement from the April quarter at (-19.9%). Dell is expected to return to positive growth next quarter at 3.3% for revenue of $21.6 billion.

For the full year, analysts are expecting growth of 5.8% for revenue of $93.5 billion.

Revenue Segments:

The lower total revenue was driven by a (-6%) decrease in Infrastructure Solutions Group (ISG) and a (-12%) decrease in the Client Solutions Group (CSG) YoY.

Client Solutions Group (CSG) delivered fourth quarter revenue of $11.7 billion, down (-5%) sequentially and (-12%) year over year. Commercial client revenue was $9.6 billion, and Consumer revenue was $2.2 billion. Operating income from the segment was $726 million. Full-year CSG revenue was $48.9 billion, down (-16%) year over year, and full-year operating income was $3.5 billion, down (-8%) year over year.

Moving forward, CSG is expected “to be down in the low single digits, so minus three about year-over-year.” Management has indicated a recovery in PCs is likely in the second half of the year.

Infrastructure Solutions Group (ISG) incl AI revenue:

ISG revenue was $9.3 billion, down (-6%) and up 10% sequentially. Servers and networking revenue was $4.9 billion, down (-2%) year-over-year and up 4% sequentially. ISG operating income was 15.3% of revenue and $1.4 billion was down (-7%), driven by a decline in revenue and a lower gross margin rate given the higher AI-optimized server mix, partially offset by lower operating expense.

Moving forward, ISG is expected “to grow in the teens driven by traditional and AI services.” Per the CFO: “[…] from a traditional server standpoint, we're expecting modest growth, so growth in the upcoming year. AI servers, certainly a very strong growth, especially from a year-over-year standpoint. And then storage, will lag a bit, but we expect tailwinds as the year progresses in the storage portfolio.”

Per management: “Our AI mix of server demand increased again sequentially given strong customer interest in GenAI.” The company shipped $800 million of AI-optimized servers with a backlog that “nearly doubled sequentially, exiting the fiscal year at $2.9 billion.” The press release stated orders increased nearly 40% sequentially and backlog nearly doubled to reach the $2.9 billion. Regarding how the backlog digests, it was later stated: “We believe we will ship more in Q1 than we shipped in Q4. As we look forward in our annual guidance, Yvonne has our best estimate of our demand and fulfillment of that demand that we've put into the annual guidance.”

Additional commentary was offered on the earnings call: “Demand continues to outpace GPU supply, though we are seeing H100 lead times improving. We are also seeing strong interest in orders for AI-optimized servers equipped with the next generation of AI GPUs, including the H200 and the MI300X. Most customers are still in the early stages of their AI journey, and they are very interested in what we are doing at Dell.”

Storage revenue of $4.5 billion was down (-10%) year-over-year and up 16% sequentially. Per management: “demand improved sequentially across the storage portfolio, above our normal seasonality.” Storage reported improved profitability due to a mix of proprietary storage software.

Margins:

Margins have improved YoY as the company juggles margin contraction and margin expansion in varied segments. The company is not expected to continue this trend of improving profit margins for a few reasons. First, the high-growth AI market is generating lower margins than the company’s other leading products. In addition, the company expects input costs to increase further in FY25, driven by anticipated inflation for component costs as the year progresses. Management also anticipates the pricing environment to be more competitive in FY25.

Gross margin has been steady at 23% to 24% although this may change with higher AI product mix and also inflationary input costs. Gross profits were $5.32 billion last quarter. The CFO guided a 100-basis points moderation in the adjusted gross margin for FY2025 and to be 200 bps lower next quarter. For reference, FY2024 adjusted GM was 24.3%.

Operating margin of 6.7% is up 190 bps from the year ago quarter as operating expenses as a percentage of revenue was reduced to 17.1% compared to 18.3% in the same quarter last year. This is also higher than FY2024 at 5.9% operating margin. Adjusted operating margin was 9.6%.

Net margin of 5.2% was up 270 bps from the year ago quarter. This is higher than FY2024 net margin of 3.6%. The adjusted net margin was 7.2%.

Margins were a focus in the Q&A with the CFO expanding on what will drive lower margins next quarter:

“And then we get to gross margin rate, which I think is the key to your question. So we expect that to be down quarter-on-quarter, about 200 basis points. Now, what is supporting that expectation? We are seasonally lower in storage mix. We see that every Q4 to Q1, so that's one of the drivers. We will have higher AI optimized server mix in Q1. Jeff already talked about that in question.

And then holistically, we have another few influences on the margin. We've got an inflationary component cost environment. We're moving from deflationary last year to inflationary in the year that we are in right now. And then I'd say there's more competitive pressure. We're seeing more and more of that. And so that's what we expect to be impacting the gross margin. And I'd say operating margin rates will be down quarter-over-quarter due to all the items I just mentioned. But for the year, we're expecting improved performance as the quarters progress.”

Regarding competitive pressure, this is coming from traditional servers. Per the CEO: “we did see in traditional servers that in large bids, the competitiveness did increase quarter-over-quarter in Q4. We expect that to continue.”

Dell had a large beat on adjusted EPS reporting $2.20 compared to $1.72 expected for a beat of 27.9%. Next quarter, the company is expected to report $1.22 for a decline of (-7.1%). We discussed above some of the factors like inflationary cost pressure, seasonality lower storage revenue mix, and higher proportion of AI product mix for lower margins in the next quarter.

Cash Flow:

Operating cash flow of $1.53 billion in fiscal Q4 represented a margin of 6.9%. Free cash flow of $806 million represented a FCF margin of 3.6%.

There is $8.7 billion in cash and investments on the balance sheet and $26 billion in debt. Debt has decreased since Q4 2023 from $29.59B to $25.99B for Q4 2024 as the company focused on deleveraging.

Dell announced a 20% hike in the annual dividend to $1.78 per share and substantial share buyback program reflects Dell's confidence in sustained cash flow generation and long-term value creation. Per the earnings call: “we repurchased 11.2 million shares of stock at an average price of $74.67 and paid a $0.37 per share quarterly dividend. And earlier today, we announced a 20% increase in our annual dividend to $1.78 per share, well above our long-term financial framework and a testament to our confidence in the business and our ability to generate strong cash flow.”

Earnings Call:

Dell’s management team is expecting a return to growth with a focus on AI and a bullish view on the PC refresh cycle by the exit of FY2025.

AI-Related Revenue

The 40% QoQ growth in AI servers is clearly the driver for the 30%+ after hours pop the day the company reported. Here are some of the more pertinent points discussed on the call regarding AI revenue:

From the CEO, regarding where the demand is coming from – notably, Dell’s management was quite clear their AI opportunity is more with enterprises and on-premise servers as opposed to purely hyperscalers. This helps explain why Dell’s AI revenue is ramping more slowly as it’s more of a phase two server company (phase 2 being enterprise-driven, client-driven, and especially characterized by edge AI).

“Let me start with maybe the demand. And you heard us talk about the demand up sequentially 40%. And that demand was across a rich customer set. The number of CSPs grew, the number of enterprise buyers grew. So for us, two important indicators is less concentrated this quarter than the previous quarter with more customers in both the CSP category and the enterprise category buying from us.And you heard us talk about the demand up sequentially 40%. And that demand was across a rich customer set. The number of CSPs grew, the number of enterprise buyers grew. So for us, two important indicators is less concentrated this quarter than the previous quarter with more customers in both the CSP category and the enterprise category buying from us.

That demand was spread across the H100, H800, the H200 and the MI300X. So we sold a broad portfolio or a broad portfolio of silicon diversity into the marketplace for our customers […] Probably another important characterization about the demand and how the backlog looks is the pipeline grew. We talked about our five-quarter pipeline at the last call. The five-quarter pipeline grew this quarter as well. So who we sold to grew. The potential of who we're going to sell to grew. The number of shipments that we had during the quarter grew and the backlog grew. And we expect to ship more in Q1 than we shipped in Q4. I hope that was the color that you're looking forbably another important characterization about the demand and how the backlog looks is the pipeline grew. We talked about our five-quarter pipeline at the last call. The five-quarter pipeline grew this quarter as well. So who we sold to grew. The potential of who we're going to sell to grew. The number of shipments that we had during the quarter grew and the backlog grew. And we expect to ship more in Q1 than we shipped in Q4. I hope that was the color that you're looking for.”

In Jeff Clark’s, CEO, opening remarks, “We saw strong demand continue for our AI-optimized server portfolio, including our flagship PowerEdge XE9680, which remains the fastest-ramping solution in company history. We have just started to touch the AI opportunities ahead of us, including broader adoption of AI by enterprise customers and the projected growth in unstructured data where we are well-positioned with industry-leading storage solutions.”

Margins, and the fact Dell’s AI servers have dilutive margins, was a common focus for analysts on the call. AI server sales were less than 5% of overall revenues, however it’s expected AI will have a negative impact on profit margins for the company as it grows. As of now, margins have expanded YoY and QoQ.

Enterprise is an AI Opportunity for Dell:

I want to drill down on the comment I made above that enterprise is where Dell anticipates they will see a larger AI product mix as they will then be able to cross-sell. On the call, Dell’s CFO pointed toward enterprise being a larger opportunity than hyperscalers for their servers. The CFO stated: “What I'm really excited about is the other thing that Jeff talked about on really getting more and more value out of our GPU servers, really with, as we move more and more into the enterprise and get more richly configured, more services, etcetera, attached to that.”really getting more and more value out of our GPU servers, really with, as we move more and more into the enterprise and get more richly configured, more services, etcetera, attached to that.”

The CEO backed this up by saying: “That's the path. There's storage, deployment services, pro support, our consulting services, networking, so in the entire basket of the solution.”

Later, the CEO stated again: “I need to mention we got a storage opportunity in there, that we have a networking opportunity in there, and we have a services opportunity in there and to go for the last of the bunch of financing opportunities. So those — how could you not be excited about that given the demand environment?”

Sizing the AI-Related Opportunity

There were also questions about how big the opportunity is and how Dell will participate as TAM rapidly grows at 20% CAGR over the next few years. The CEO answered with the following:

“The first thing you probably noticed in our web deck is we increased our view of the opportunity in the marketplace to $152 billion, 20% CAGR going forward to 2027. And quite frankly, that's probably a lagging indicator. It's still catching up. We think demand continues to be ahead of that. Primarily driven is the overall desire, demand for the computational components to do AI exceeds the supply picture. And quite frankly, it's refreshing to see. We have a high growth category here.”

This was one of the more important comments on the call:

“And then if I think long-term going forward, as we look at the opportunity, and again, we referenced the $152 billion in our web deck, but we've done some analysis that's available out in the public domain, but we're looking at an opportunity where every dollar that is for a AI server, GPU server, there's $2 to a growing $3 of professional services around that, networking around that, storage around that.”but we've done some analysis that's available out in the public domain, but we're looking at an opportunity where every dollar that is for a AI server, GPU server, there's $2 to a growing $3 of professional services around that, networking around that, storage around that.”

In October, Dell published an Investor’s Presentation that showed the AI hardware and services opportunity (ISG segment) growing at 18% CAGR for $124 billion by 2027. In the quarterly presentation, the company updated this to a 20% CAGR reaching $152 billion by 2027.

An analyst from Citi asked about the change in total addressable market (TAM) on the call:

Asiya Merchant

Hey, thank you for very much for taking my question. Great results by the way. Just a quick question. I know you guys refreshed sort of your AI TAM as part of this presentation. Just the questions that I get from investors, as you think about the 150 billion TAM that you guys are highlighting now in 27, given Dell's share in storage, obviously your server, mainstream server share and overall share tam in servers. How do you guys think about your share in this 152 billion market by 27? Should we assume the share that you guys have now for servers and storage translates itself into the 150 billion share TAM equivalent? Thank you.

Jeff Clarke:

[…] quite frankly, that's probably a lagging indicator. It's still catching up. We think demand continues to be ahead of that. Primarily driven is the overall desire, demand for the computational components to do AI exceeds the supply picture. And quite frankly, it's refreshing to see. We have a high growth category here […] So this notion of enterprise, our enterprise customer base growing, we've sold to education customers, manufacturing customers, governments. We've sold to financial services, business, engineering and consumer services companies. They're seeing vast deployments, proving out the technology. And some cases are using the tooling of the public cloud. And then they quickly find that they want to run AI on-prem because they want to control their data. They want to secure their data. It's their IP and they want to run domain specific and process specific models to get the outcomes they're looking for.”

Foxconn also stated the AI server market will reach $150 billion by 2027, yet stated it would be due to cloud service providers (CSPs) whereas what Dell is describing is a bit different, as their view is that it will be driven by enterprises.

Following the Q&A, the Citi analyst updated to the following: “Our estimates move higher on higher revenues with slightly lower gross margins offset by tighter operational expenditures. Our estimates assume AI revenues of around $10B by FY26/CY25, and we see upside to $12-15B."

However, this seems low if Dell has a server market share of 21% according to Statista. Dell’s recent investor’s presentation shows a server market share of 31% and “accounts for 43% of new industry revenue over the past 10 years.” Dell also has a 30% market share in storage and “accounts for 38% of new industry revenue over the past five years.” Due to AI revenue being quite speculative at this point (although off to a great start on the sequential growth), it’s likely these estimates are conservative.

Source: Dell’s Investor Presentation

Traditional Server Market & PCs Rebounding (Per Dell):

What is key to our Micron, Broadcom positions and even AMD is the PC rebound as this is when the combination of AI revenue merging with other leading segments will be most evident. The same is true for Dell, and even more so.

According to management, traditional servers will no longer weigh on the company’s revenue in the near-term: “We talked about traditional servers. There's momentum there. Three consecutive quarters of sequential growth and demand. First quarter in a long time of year-over-year demand growth. We exit with good momentum. We tried to reflect that in our guidance. That is in all geographies.”

Since Dell is a major player in PCs, are also noting here comments on when PCs will see a recovery:

“Do I expect the PC market to be bigger in calendar 2024 than 2023? Yes. Do I think the PC market is likely bigger in the second half of 2024 than it is in the first half? Absolutely so. Hence our remarks that we believe the opportunity in PCs is second half driven.”

Dell is a Valuation Story, Like SuperMicro:

Last summer, I made the argument on Fox Business News that integral to our position in SMCI was its valuation, as moving from a commoditized hardware stock to an AI stock would surely boost the valuation from roughly a 1 Fwd PS to something more reflective of an AI stock. About six months later, in January of 2024, SMCI shot up in valuation to 3 Fwd PS.

Therefore, if Dell continues to report more AI revenue, then the company will be on the precipice of challenging its valuation as a commoditized hardware company. To be clear, Dell is not on par with Super Micro in terms of its AI revenue. Dell has 5% AI revenue and SMCI has a whopping 50%, which we called out as a top company in terms of AI revenue in August.

By 2027, if the Citi estimate is correct, Dell would have about 15% of its revenue from AI if we use the $15 billion. If the $30 billion is what materializes (based on Dell’s current server market share of 21% based on a market size of $152B) then there’s potential to reach 31% of revenue from AI by 2027. Both are speculative but also reasonable given Dell’s dominance in servers.

Truly, Dell is a different profile than Super Micro as Dell is a more conservative, blue chip stock and Super Micro is a high-flier that was a small cap less than a year ago. Super Micro has also announced its intent to raise $2 billion from an equity sale compared to Dell’s $836M buyback program this year alone while also offering a rare dividend among tech stocks.

Dell has a net margin of 5.2% and adjusted net margin of 7.2% which is lower than Super Micro’s at 8.1% and 9%, respectively. However, Dell has scale to help offset a lower margin.

On the bottom line, Dell is trading well at a forward PE ratio of 16.7 above its 3-year median at 11.3. However, if/when Dell is re-rated as an AI stock, there is plenty of room as most AI peers are trading at a 40-50 forward PE ratio.

Technical Analysis

By Knox Ridley

There are two scenarios that best fit the price action of Dell. The direction that we break out of the range between $107 and $137 will determine what path we game plan for.

Green – This scenario would have Dell decisively breakout above $137 on expanding volume and in a straight line. This would signal that we are around the halfway mark of a large degree 5 wave pattern. This would be targeting $275 – $395 before the next notable pullback.

Red – This scenario fits well, especially considering the move off the 2022 low is a clean 5 wave pattern. Note that momentum is fading as price is pushing higher. This fits with a coming pullback, which would start a 4th wave toward the $70 region. A decisive move below $107 would likely put a notable top in for Dell, and favor the red scenario.

There has been considerable institution activity above the $107 region. Either this is accumulation for the next leg higher, or it is distribution for the red scenario. This increases the importance of this region.

Conclusion:

The last earnings report showed signs of early shoots for Dell’s AI potential. If enterprise servers are going to see an AI overhaul, then it makes sense that Dell will participate. What we like about Dell is its conservative blue-chip profile, characterized by a company that operates at scale, offers a buyback program and a dividend. This offers some diversification compared to Super Micro’s risk-on profile.

Even though Dell is optimistic about FY25 growth, in large part thanks to AI server growth and an expected uptick in storage, the company expects input costs to increase further in FY25. This is going to weigh on margins, driven by anticipated inflation for component costs as the year progresses. They also anticipate the pricing environment to be more competitive in FY25, further putting pressure on margins to shrink. This will be a strong focus for calls, as it is for Super Micro, as well.

We would love to participate in Dell if the re-rating on valuation comes sooner rather than later. However, we also want to be cautious as the 5% AI revenue is quite low. We are likely to wait for the breakout detailed above instead of front-running this stock as any breakout will still provide plenty of time to capture Dell if it does get a new valuation.

Recommended Reading:

  • 2023 Full Year Audited Returns
  • AI's Opportunity: Growth, Investment, and the Future
  • Micron Q2: Memory Rebound in Full Force with HBM3e
  • Arm-Based PCs and AI Edge Devices
Posted in Consumer, GamingLeave a Comment on Dell Fiscal Q4: Early Shoots from AI Servers

Semiconductor Q3 2022 Overview

Posted on August 16, 2022June 30, 2026 by io-fund
Semiconductor Q3 2022 Overview

This article was originally published on Forbes on Aug 12, 2022,01:21 pm EDTForbes on Aug 12, 2022,01:21 pm EDT

Semiconductor stocks have gained prominence due to growth drivers such as artificial intelligence, high-performance computing, 5G, robotics, machine learning, and electric vehicles. Despite semiconductor companies underperforming YTD, there is evidence that more supply will come online by the end of the year that will be met with equal or greater demand. Here is what AMD stated in their most recent earnings call:

“Certainly, on the Embedded side, we were supply constrained in the second quarter. And even on the Server side, we were tight in the second quarter. We have additional supply that’s coming online, especially as we get towards the end of the year. That will help us really meet more of the demand from customers. So, we feel pretty good about all of those puts and takes.”

Below, we review the stocks in the sector to find out which companies stand out in terms of revenue growth, profits, cash flows, and earnings surprise.

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Top Semiconductor stocks with the highest revenue growth rates for the current fiscal year

Chart: Revenue Growth Estimate for Current Fiscal Year

Revenue Growth Estimate for Current Fiscal Year – SOURCE: YCHARTS AND SEEKING ALPHA

Indie Semiconductor is leading with the expected year-over-year growth of 131% in the current fiscal year. The company is benefitting from the growth trend in advanced-driver assistance systems and electric vehicles. The company expects to be profitable by the end of 2023. The company has a Serviceable Addressable Market (SAM) of $40 billion by 2026. The company supplies chips and software to the automobile sector. Its chips power sensor capabilities like LiDAR and Radar, and vehicle electrification.

Monolithic Power Systems (MPWR) is expected to grow 50% in the current fiscal year. The company’s recent Q2 2022 results were strong. Revenue grew by 57% YoY to $461 million, beat the analysts' estimates by $30.41 million. The adjusted EPS came at $3.25 and beat estimates by $0.31. The Storage & Computing revenue grew by 112% YoY to $122 million; enterprise data revenue grew by 118% YoY to $65 million, and automotive grew by 25% YoY to $61 million. The management expects Q3 revenue of $490 million, representing a 51% YoY growth at the mid-point of the guidance. It was also significantly higher than the analysts' initial estimate of $400 million.

Top Semiconductor stocks with the highest revenue growth rates for the next fiscal year

Chart: Revenue growth estimate for the next fiscal year

Revenue growth estimate for the next fiscal year – SOURCE: YCHARTS AND SEEKING ALPHA

Aehr Test Systems has developed a unique technology that provides tangible benefits for testing emerging semiconductor components, such as silicon carbide and silicon photonics. Silicon carbide (SiC) is increasingly being used in EVs, while silicon photonics is being integrated into edge computing data centers. Tesla was the first to start using SiC in its vehicles with its Model 3. More EV manufacturers could follow suit due to SiC’s ability to withstand hostile conditions, improve efficiencies, and lower failure rates.

The company’s recent fiscal year ending May 2022 results were strong as revenue grew by 206% YoY to $50.8 million. The adjusted net income was $11.7 million or $0.42 per share compared to an adjusted net loss of $3.2 million or $(0.13) per share in the previous year. The management has guided revenue of $65 million for the FY ending May 2023, representing a YoY growth of 28% at the mid-point. The analyst expects revenue to grow 22% in FY ending May 2023 and 60% in the next fiscal year ending May 2024.

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Semiconductor Stocks with Top Forward P/S multiples

Chart: Semiconductor Stocks with Top Forward P/S multiples

PS Ratio (Forward) – SOURCE: YCHARTS

The companies that outperform the market deserve a premium valuation. Nvidia is leading the sector. Nvidia has a solid long-term growth prospect in AI data centers and from the automotive chips. Similarly, Wolfspeed, which is a leading company in Silicon Carbide Technology, has a premium valuation.

Ambarella is another notable company trading at a fwd P/S ratio of 10. The company’s chips which were previously popular for using in drones and cameras have recently found a niche in the automobile sector. The company’s AI computer vision chips benefit from the Internet of Things, ADAS, and autonomous driving.

Quarterly Revenue Surprise

Chart: Quarterly Revenue Surprise

Quarterly Revenue Surprise – SOURCE: YCHARTS

Semiconductor Equipment Company ACM Research crushed the analyst’s consensus revenue estimates by 44%. The company’s Q2 revenue grew by 94% YoY to $104.4 million. The revenue also included $12.9 million that could not be shipped in Q1 due to the Covid-related restrictions in China. The company also maintained the revenue guidance for the year 2022 in the range of $365 million to $405 million, representing a YoY growth of 48% at the mid-point of the guidance.

Texas Instruments beat analysts' revenue estimates by 12%. The company’s Q2 revenue grew by 14% YoY to $5.2 billion. Susquehanna analyst Christopher Rolland in a note to the clients said, "[Texas Instruments] reported better results and guidance, in part as management overestimated China shutdown impacts of ~10% of [second-quarter] sales (~$500mln), and in part on the back of solid Automotive and Industrial demand,"

Top ranked semiconductor stocks based on Free Cash Flow Margin

Chart: Top ranked semiconductor stocks based on Free Cash Flow Margin

Top ranked semiconductor stocks based on Free Cash Flow Margin – SOURCE: YCHARTS

Companies with a high cash flow margin also have a premium valuation. ASML Holding is leading the sector with the highest free cash flow margin. This is an important financial metric in the current environment, and we have noticed in the last few earnings seasons that shares were sold off when companies fell short on this metric.

Top ranked semiconductor stocks based on Net Profit Margin

Chart: Top ranked semiconductor stocks based on Net Profit Margin

Top ranked semiconductor stocks based on Net Profit Margin – SOURCE: YCHARTS

Texas Instruments leads the sector in this metric with a 44% net profit margin in the company’s recent quarterly results. Leading foundry, Taiwan Semiconductor, ranks second with a 41% net profit margin. TSMC’s revenue growth was strong, with good profits and cash flows also helped by the hike in chip production prices for its clients.

Royston Roche, Equity Analyst at the I/O Fund, contributed to this article.

Please note: The I/O Fund conducts research and draws conclusions for the Fund’s positions. We then share that information with our readers. This is not a guarantee of a stock’s performance. Please consult your personal financial advisor before buying any stock in the companies mentioned in this analysis.

Posted in 5G, Ai Platforms, AI Stocks, Autonomous Vehicles, Data Center, Electric Vehicles, Gaming, Semiconductor Stocks, SupplychainLeave a Comment on Semiconductor Q3 2022 Overview

AMD Q2 2022 Earnings: Feeling Zen

Posted on August 4, 2022June 30, 2026 by io-fund

AMD’s earnings report this quarter was a win for our deep dive analysis as it confirmed our ongoing thesis from 2020-to date that AMD will continually take market share from Intel.

We discussed this in our original analysis in early 2020, our follow-up analysis in mid-2020, our 1-hour AMD webinar in 2021 and our most recent Kings of Tech special report. Most of this is summarized in the last earnings coverage from Q1 here.

Following Q2 of 2022, AMD’s product dominance over Intel has never been clearer.

AMD reported an 83% YoY increase in revenue in the data center compared to Intel’s 16% decline but under the hood, there is something much bigger going on than one quarter of performance. As an analyst pointed out, AMD appears to have gained 6% market share, which is “the highest share gain in the data center business that [AMD] has reported even going back to 2005.”

We began covering AMD when it had 4% total market share versus 96% Intel and the recent gains places AMD now in the “mid 20%” total market share for the data center against Intel. When asked if this was the correct math, Lisa Su stated: “So, I think your math is in the ZIP code from our point of view. And we are pleased that we are gaining share.”

I want to make sure that this enormous win is well understood because the market certainly didn’t reward AMD following the report. The price action will take care of itself over time.

Is our data center thesis now lagging? No – because we have the 5-nanometer line up being released in Q4 which includes Zen-4 architecture plus the Zen-5 architecture in 2024. The company also stated that the Zen-3 Milan Series is still outstripping supply with visibility six quarters out, implying for full year 2023. As a reminder, Zen-2 was Lisa Su’s comeback and Zen-3 is responsible for the current move in data center market share.

There’s also a lot to look forward to. I owe you a deep dive on AMD’s next 5 year thesis, which will include Xilinx. This acquisition is more offensive for growth rather than defensive (along the lines of how YouTube impacted Google or Instagram impacted Facebook). There is already evidence of the synergies between these two with 20% sequential growth from Xilinx in the most recent quarter.

Lisa Su and her team also quelled fears of a 2023 slowdown in the data center, and similar to Microsoft, was able to provide a “light at the end of the tunnel” type macro discussion as both are bellwethers in their respective sectors.

Brief Overview of Q2 Earnings

AMD reported revenue growth of 70% at $6.55 billion which came in at analyst expectations of $6.53 billion. EPS also came in as expected at $1.05 EPS reported versus $1.04 EPS expected. The market has given a muted tone to the earnings due to guidance provided of $6.7 billion compared to $6.83 billion expected. Meanwhile, full year revenue guidance was reiterated at $26.3 billion for 60% YoY growth.

Gross margin is a bright spot for AMD right now. The company is not only expanding its GM by 640 bps this year to 54% but the company is guiding for an additional 300 bps to 57% for next year. The company’s gross profits grew by 65% YoY to $3.03 billion.

The GAAP gross margin is at 46% and 47% last quarter. It was lower because of the amortization of intangible assets associated with the Xilinx Acquisition. Management also guided for adjusted operating margin of 24.5% for FY2022.

Certainly, the bottom line continues to be exceptional – although this may moderate in 2023 as more supply comes back online. Adjusted operating income of $1.9 billion was up 115% with an adjusted operating margin of 30% compared to 24% in Q2 2021. Adjusted net income of $1.7 billion was up 119% with an adjusted net profit margin of 26% compared to 20% in Q2 2021.

Adjusted EPS came at $1.05 (beat estimates by $0.01) compared to $0.63 for the same period last year. The company reported a total of $1.02 billion in expenses related to the amortization of acquired intangible assets in the recent quarter. The GAAP EPS was a miss due to Xilinx acquisition at $0.22 EPS compared to $0.58 EPS in the year ago quarter.

The company is reporting record operating cash flow of $1.04 billion and free cash flow of $906 million. The company has $6 billion in cash with $2.8 billion in debt. Buybacks are another bright spot for AMD with $920 million in the most recent quarter and $7.4 billion in buybacks remaining.

Overview of Segments:

Data Center:

Data Center revenue of $1.5 billion up 83% YoY was driven by EPYC processors for both cloud and enterprise customers. The company reported operating income of $472 million with AMD’s margin expansion driven primarily by this segment. The impressive growth was driven by 60 new instances across all major cloud providers.

At the time that Intel delayed its Sapphire Rapids release (againagain!), AMD stated they are “on track to launch Genoa and ramp production of Genoa” which will “position our data center business for continued growth and share gains.” The company confirmed that customer pull is very strong for their 5-nanometer CPUs for Q4 and into 2023:

“The visibility with our customers, especially our large cloud customers’ second half of this year into next year is very good. And we’re planning really for the next four to six quarters, and that gives us good visibility.”

Certainly, AMD is not getting off that easy on such a strong statement as most analysts were modeling and (loudly) predicting a slowdown in 2023 off the incredible growth both AMD, Nvidia and a few others have seen in the data center.

One analyst asked the following: “But we see all these media reports about the cloud players wanting to control their spending levels, etcetera. When do you think that shows up in their spending outlook? Or do you think you have enough of a share gain story with Genoa coming out later this year to offset any slowdown from just a broader spending environment perspective?”

Lisa Su’s answer was quite simple – to paraphrase, it’s product:

“But from our current view, I think we have a strong opportunity to continue to grow the Data Center business into 2023. And our view is we have an expanding portfolio as well. In addition to Genoa, we have our Bergamo, which is a cloud optimized capability as well that’s coming online early next year. So there is a lot of new products that are supporting sort of our growth ambitions.”

And this was followed up with a question on how much of AMD’s growth projections for 2023 are in contrast to Intel (if Intel continues to delay releases and/or Sapphire Rapids has perceived issues such as bugs, then this is a natural tailwind for AMD).

“Relative to your overall question, I think we do feel like we’re in a share gain position. I think the product positioning is such that Milan is very, very strong right now. And we think that Genoa as well is very well positioned into next year.I think we do feel like we’re in a share gain position. I think the product positioning is such that Milan is very, very strong right now. And we think that Genoa as well is very well positioned into next year.

So we’ll always spend time with the customer set and see what they’re seeing. But from our current view, I think we have a strong opportunity to continue to grow the Data Center business into 2023. And our view is we have an expanding portfolio as well. In addition to Genoa, we have our Bergamo, which is a cloud optimized capability as well that’s coming online early next year. So there is a lot of new products that are supporting sort of our growth ambitions.”In addition to Genoa, we have our Bergamo, which is a cloud optimized capability as well that’s coming online early next year. So there is a lot of new products that are supporting sort of our growth ambitions.”

Translation: Not only does AMD offer the highest performing general purpose CPUs for servers, which is primarily what is being discussed above, but the company’s lead will be further cemented when the 5nm is released in Q4. In addition, AMD’s strategy to diversify to workload specific CPUs, and also DPUs with the Pensando acquisition, and GPUs, will support continued growth in 2023.

Client Segment:

The Client Segment was up 25% YoY to $2.2 billion with operating income up 32% to $676 million. This is up 31% from $538 million. This was primarily driven by Ryzen mobile processors.

There were so many headlines over past three months about the impending “PC slowdown.” Here is what the boogeyman was:

“We have taken a more conservative outlook on the PC business. So a quarter ago, we would have thought that the PC business would be down, let’s call it, high single digits. And our current view of the PC business is that it will be down, let’s call it, mid-teens. And that’s contemplated into our third quarter guidance. And then as we go into the fourth quarter, what we see is, again, the sequential growth there will be led by the Data Center, as well as our Embedded business, with the same view of the PC business.”So a quarter ago, we would have thought that the PC business would be down, let’s call it, high single digits. And our current view of the PC business is that it will be down, let’s call it, mid-teens. And that’s contemplated into our third quarter guidance. And then as we go into the fourth quarter, what we see is, again, the sequential growth there will be led by the Data Center, as well as our Embedded business, with the same view of the PC business.”

There was additional breakdown regarding the guidance and how it takes into account PCs:

“And we are being more conservative in our PC outlook. Our PC outlook now at mid-teens would kind of put the market at somewhere around, let’s call it, 290 million to 300 million units. So I do think we’ve appropriately de-risked the PC business.”

AMD stated again the company is forecasting the PC supply (for their company) will be balanced by the second half of the year:

“I think there was a bit of buildup in PC inventory, and we’ve taken that into account in the second half. We think the AMD portion of that is modest. And as a result, it will rebalance itself in the second half of the year.”

Gaming Segment:

AMD’s gaming segment was up 32% YoY for $1.7 billion in revenue with operating income of $187 million, or 11% of revenue, compared to $175 million, or 14% a year ago. The lower operating margin was due to lower graphics revenue. The company stated that gaming graphics declined in Q2 and the gaming graphics market is expected to be down in Q3. However, management also stated they are expecting sequential increases in gaming at/around Q4.

“We do expect, as we go into the fourth quarter, though, that we’ll see some sequential increase in that business [gaming] because we’ll have new products that are launching in that timeframe.”

Embedded Segment:

This is the “Xilinx segment” and certainly this earnings report made that evident as Embedded grew 2,228% to $1.3 billion as a result of combining the two companies.

AMD did state that on a pro-forma basis, the Xilinx portfolio grew 20% sequentially. This was accelerated by AMD’s manufacturing scale and other large-scale resources for the supply chain. The company stated that both Data Center and Embedded are expected to grow fast enough to make up for the softer PC market. Embedded also helps strengthen the gross margins and Xilinx was accretive to AMD in that regard.

Although no other specifics were provided, the company pointed out there was “record core market revenue” for Xilinx, including aerospace and defense, industrial vision and health and test and measurement. Xilinx is also strong in 5G and automotive. In automotive alone, AMD believes there is a $10 billion opportunity by combining the two companies.

Macro Outlook:

AMD mentioned many times on the call that they believe supply will more evenly match demand by Q4 and into the early part of next year. This could be AMD-specific due to a strong management team along with Taiwan Semiconductors output resulting in outlier levels of supply, but generally speaking, more supply should result in deflationary pressure. AMD does not see more supply as a headwind to growth, rather the company believes it will result in more sales as demand is better matched with supply.

“And to your question about supply, we have spent basically the last 12 months building our capacity across the world to support the type of growth that we think the product can handle. So there is a large step-up in supply that we expect to see over the next four, five quarters.”there is a large step-up in supply that we expect to see over the next four, five quarters.”

“Certainly, on the Embedded side, we were supply constrained in the second quarter. And even on the Server side, we were tight in the second quarter. We have additional supply that’s coming online, especially as we get towards the end of the year. That will help us really meet more of the demand from customers. So we feel pretty good about all of those puts and takes.”, especially as we get towards the end of the year. That will help us really meet more of the demand from customers. So we feel pretty good about all of those puts and takes.”

“But overall, the 7% increase [in gross margin], I think, is very well supported given all of the new product ramps that we have going on in addition to some additional supply that’s coming in as we get into the fourth quarter.”in addition to some additional supply that’s coming in as we get into the fourth quarter.” 

“As we look into the second half of the year, we are still a bit constrained in certain areas, certain parts of the Xilinx portfolio, although we continue to make good progress. And I expect additional supply to come on, especially towards the latter part of the year, into 2023. Our view of the business, again, I think the quality of the design wins, the quality of the overall – when you look – the diverse market is very strong. And so I think as we are able to continue to relieve some of those supply constraints into the second half of the year, I think see a good growth trajectory for the business.”And I expect additional supply to come on, especially towards the latter part of the year, into 2023. Our view of the business, again, I think the quality of the design wins, the quality of the overall – when you look – the diverse market is very strong. And so I think as we are able to continue to relieve some of those supply constraints into the second half of the year, I think see a good growth trajectory for the business.”

Conclusion:

AMD’s comeback is truly historic and this quarter did not disappoint. Not only did AMD report the highest share gain in the data center business going back to 2005 but Intel’s revenue declined 22% year over year and missed consensus by 14%, which was Intel’s largest top-line disappointment since 1999, according to Refinitiv data. Intel ended the quarter with a $454 million net loss, compared with net income of $5 billion in the year-ago quarter.

This is not a coincidence. It’s due to AMD’s product excellence and gravity-defying management. Maybe the stock didn’t get the attention it deserves following Tuesday’s report, but from my estimation, it’s only a matter of time until price catches up to the market leader that is executing at scale.

Posted in Gaming, Semiconductor StocksLeave a Comment on AMD Q2 2022 Earnings: Feeling Zen

Eyeing Unity for an Entry and Return to Growth in Q3

Posted on June 29, 2022June 30, 2026 by io-fund

I want to start by saying that Q2 will be lagging when the reports come out (Q2 likely to be low) and the market will be focused on Q3 guidance. It’s not possible for every single company to come in with strong reports, and instead, it’s our job to look for the companies most probable to find their legs again.

The hawkish FED stole the show but there were many headwinds that the tech industry faced – we’ve covered them in great depth including Apple’s privacy changes and supply chains including auto and lower consumer hardware sales (which has a trickle-down effect to ad-tech), plus the Ukraine war.

Even more important for our industry, tech has had to clear eight straight quarters of anomalous conditions with Q2 2022 guidance – notably, the tail spin on the high revenue water mark clears for nearly all companies by Q3 2022.

When we look at which companies are expected to have strong, accelerating revenue from the nadir of Q2, Unity stands out from the data below. We believe there could be early evidence of fundamentals lining up with technicals.

Here’s a brief description from Knox on what he wants to see before we enter Unity as a momentum play – he will post more on the forum tomorrow.

Unity is basing from the May 12th low. Interestingly, as the broad market made a lower low on May 20th as well as June 17th, Unity instead made a series of higher lows.

This is important, because it signals that the ratio of buyers to sellers from Unity’s all time low is shifting. What we need to see is a high volume breakout above $47 to signal that momentum has shifted to the upside, at least temporarily. 

Unity is currently holding a key support in red on the chart

What’s worth pointing out is that Unity is currently holding a key support in red on the chart below. This is the 45 degree line (1×1) from the last high before Unity’s blowoff top.  Note how price has used this line for key support and resistance since the downtrend began. It’s currently back above this line, which is important for halting the downtrend. 

Unity Software Daily Bar Chart

We need to reclaim the 2×1 line in blue, and breakout above the $47 resistance for us to buy. The weakness we are experiencing must hold 1×1 line as well as the May 12th low at $29. If another of these supports fail, we will step aside as the stock could reach new lows.

Analyst Consensus Showing Potential Q3 Rebound for Unity

Unity sits at the cross-section of cloud and ad-tech, and thus, it requires two looking at both categories to see the full picture for this company.

When comparing Unity to other cloud stocks, it ranks high for sequential growth from Q2 to Q3 at 17% from $305 million to $355 million, indicating the rebound is one of the best in the cloud category. If we look two quarters out to ensure the rebound is consistent, we see Unity is expected to increase revenue by 36% across two quarters from $305 million to $415 million.

The chart shows Unity leads but likely due to headwinds that ad-tech faced

Pictured Above: Unity leads but likely due to headwinds that ad-tech faced.

When we level the playing field and look at ad-tech stocks, which is probably a better indicator considering the transient headwinds facing the ad sector, Unity continues to rank high for the upcoming guide of Q3 yet is not as strong as ad-tech peers for Q4 indicating that two quarters out is when most ad-tech stocks will have rebounded.

Chart showing Unity leads Q2-Q3 sequential growth in ad-tech

Above: Unity leads Q2-Q3 sequential growth in ad-tech

Despite Unity showing a nice rebound for Q3 in analysts’ consensus, the far majority of ad-tech is showing a Q4 rebound:

Chart showing Q3-Q4 Growth Rates of Companies

It’s true that Q4 is affected by the holiday season yet we note many instances below where the growth is much higher between Q2-Q4 this year while these names are selling at much, much lower valuations. Please read the Q4 section below.

Unity has the following analyst consensus at this time:

Q2: +11% growth
Q3: +25% growth
Q4: +30% growth

On the bottom line, Unity expects to be consistently profitable by September of next year (2023). The biggest issue with earnings is also in the Q2 quarter while there’s a noticeable rebound for Q3 and beyond:

Q2: ($0.22) EPS
Q3: ($0.06) EPS
Q4: $0.02 EPS

Ad-Tech Showing a Rebound in Q4:

Unity:

Q3 consensus: +25% YoY growth
Q4 consensus: +30% YoY growth
Sequential growth for two quarters = +36% from $305M to $415M

Roku:

Q3 consensus: +36% YoY growth
Q4 consensus: +43% YoY growth
Sequential growth for two quarters = +55% from $805M to $1.24B

We already own Roku at a high allocation so this helps us keep the position in its current allocation going into earnings. There’s a caveat to Roku which is the hardware weighs on the bottom line but we have repeated (to the point where it’s probably becoming a bit repetitive) that we like it’s position on first-party data and we agree with its investments to strengthen what we’ve called the “Royal Flush” positioning. The company is expected to be profitable again by Dec 2023.

The Trade Desk has a rebound over a six-month period of 43% yet the valuation is quite a bit higher than its peers. There’s a great forum post here on The Trade Desk by a Member who invested in the stock. We love these long-form posts where Members discuss stocks they own outside of our portfolio – keep them coming! ☺

The Trade Desk:

Q3 consensus: +28% growth
Q4 consensus: +31% growth
Sequential growth 2 qtrs: $365M to $522M for 43% sequential growth

Snap’s rebound is slower on YoY basis yet from a Q2 low to a Q4 high in terms of sequential growth, the rebound is similar to its peers. Snap also has the highest revenue with roughly $6 billion in annual revenue compared to ad-tech peers with roughly $2 billion or less in annual revenue.

Q3 consensus: +19% YoY growth
Q4 consensus: +22% YoY growth
Sequential Growth 2 qtrs: +38% sequential growth

Among small caps, PubMatic actually is quite strong off the nadir of Q2:

Q3 consensus: +23% YoY growth
Q4 consensus: +22% YoY growth
Sequential Growth 2 qtrs: $61M to $96.5M for growth of 59%

Magnite is the small cap in ad-tech that we currently own and here is how the company compares. The growth listed is with SpotX.

Q3 consensus: +25% YoY growth
Q4 consensus: +16% YoY growth
Sequential Growth 2 qtrs: $125M to $165M for growth of +32%

This assumes each company will meet or exceed analyst guidance – there is no guarantee this will happen. This assumes each company will meet or exceed analyst guidance – there is no guarantee this will happen. What’s more important than making an exact prediction, however, is that we should be tracking when the rebound is scheduled to occur. We see real evidence of expectations this will occur in Q3. It’s important to remember too that ad-tech is below historic valuations and any improvement in growth will likely see these valuations return to average levels.

Consensus Shows Rebound Even with Q4 Holiday Comps

As stated above, you could argue that sequential growth across two quarters is less relevant considering that Q4 is the strongest quarter for ad-tech.

Here is last year’s Q2 to Q4 growth rates:

Unity: +15% from Q2-Q4 2021 = higher this year at 36%
Roku: +34% from Q2-Q4 2021 = higher this year at 51%
The Trade Desk: +41% from Q2-Q4 2021 = a tick higher this year at 43%
Snap: +32% from Q2-Q4 2021 = a few percentage points higher this year at 38%
PubMatic: +51% from Q2-Q4 2021 = higher this year at 58%
Magnite: +41% from Q2-Q4 2021 with two months of SpotX (lower this year at 32%)

In many cases, companies will bounce back with growth from Q2 to Q4 — yet, these companies were trading nearly 3-4X higher last year.

IO Fund chart shows companies PS Ratio

It should be noted that Unity typically is grouped with cloud for its valuation which is why it’s exceeded 45 forward sales in the past. When we look at the bottom line, it’s the small cap stocks that are most reasonable with Magnite and PubMatic trading in the 12 and 20 Forward P/E range, respectively.

IO Fund chart shows companies PE Ratio

Unity Earnings and Product Overview (Editorial):

Please note: We covered Unity following earnings on May 20, 2022 and have copied and pasted this information below as its current and timely.

Unity has demonstrated strong price action following the IPO last year due to its unique blend of cash efficient ad-tech monetization and near-monopolistic game development platform. The company is well suited for the Metaverse and industrial 3D worlds due to its history of supporting 3D game development.

In previous earnings calls, the management was confident they would not be affected by Apple’s IDFA changes or the other road blocks that caused ad-tech companies to lower guidance across the board. Unity’s confidence primarily came from their contextual ad positioning as compared to direct response. Therefore, there was high confidence going into earnings yet management delivered a sizable revenue miss due to a product mishap.

Unity previously guided for revenue growth of 36% for full year 2022, which would put the company as the leader in ad-tech growth and mid-range for cloud. In the recent call, the company lowered this guidance to 26% at the mid-point for a negative impact of $110 million. Guidance for Q2 2022 was at 7% at the midpoint, which would put Unity in the lowest quartile for ad-tech on growth and certainly for cloud. The stock dropped 35% following the announcement.

The surprise miss in revenue guidance was due to the company’s product Audience Pinpointer, which is a machine-learning powered user acquisition tool that allows game developers to acquire players based on a targeted return on their spend. Unity’s training data was also affected by ingesting bad data from a large customer. This led to Unity noticing less revenue coming from their monetization platform, and as advertisers saw less performance, they began to spend less.

Below, we weigh the pros and cons of an otherwise solid game engine and Metaverse stock.

Unity Has 2.8 Billion MAUs

Despite the temporary mishap with Audience Pinpointer, Unity has significant proprietary data and insights to feed contextual models. Unity is a game engine where more than 2.8 billion monthly active users (MAUs) play games or apps built on Unity compared to Facebook’s 2.9 billion monthly active users. The total addressable market for gaming exceeds 4 billion MAUs and Unity serves 61% of game developers.

It’s not exactly apples-to-apples with Facebook as Unity powers the games and is not a publisher like Facebook, yet it illustrates the scale the company is capable of. In the game development ecosystem, 72% of the top 1000 mobile games are made on Unity’s platform. There are 5 billion monthly app downloads.

Part of Unity’s substantial presence is the free tools it offers game developers who earn less than $100,000 annually, and for the most part they capture any developer between the indie (small) stage and up to AAA studios although many of these studios prefer to use their own in-house game engine. The company has especially found its stride on mobile.

Unity offers its products under two platforms, Create Solutions and Operate Solutions. The Create platform is used to create, edit and run 3D content. The Operate platform is used to grow and engage the user base and to also monetize content. The company derives 93% of 2021 revenue from these two platforms with a split of 64% Operate and 29% Create.

Create Solutions is where games are built and Operate Solutions is how games are monetized through ads and in-app purchases. There are also analytics offered through DeltaDNA, which collects information on end-user engagement and behavior.

Operate is successful through contextual ads rather than behavioral targeting, which has made the company resilient during Apple’s privacy changes.

Prior to Apple’s iOS changes, we had stated the following in September of 2020 in a note to our research customers:

On a contrarian note, because Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.

Notably, Unity’s revenue miss was unrelated to Apple’s IDFA changes and was instead related to the company’s internal product Audience Pinpointer.

The Metaverse Opportunity

Developing games on Unity is low code and sometimes no code, which is ideal for 3D creators who are not necessarily developers. This lends itself well to the creator community that is most likely to drive forward the Metaverse, or Web3, and also the various industries that can benefit from 3D or AR/VR right now. The Create Solutions and tools are also great for prototyping, which speeds up the time to deployment. Unity is frequently acquiring tools and plugins to lower the barrier of entry for developers and creators. For example, Bolt2 helps developers implement logic without knowing how to code.

Last year, Unity developed a new architecture that provides native APIs to third-party providers and offers a high-level managed API to Unity developers. The new architecture fundamentally improves how Unity delivers and manages SDKs for XR platform integrations.

With Unity Pro, real-time 3D, AR and VR content can also be deployed on HoloLens and Oculus. The Unity Pixyz Plugin works with manufacturing software like AutoDesk to further industrial uses, such as automotive. Additionally, Unity does not compete with creators and is royalty-free.

The main thing to know about Unity’s products is they offer 3D creation for everyone, i.e., democratizes the process. This was initially intended for the gaming industry yet there is a natural affinity for gaming tools, IDEs, chips, etcetera, to be used for virtual worlds and the Metaverse.

The management had mentioned in the earnings call that the company was able to expand its market share in gaming and AR/VR. The company’s non-gaming business outpaced gaming business revenue as it grew 70% year-over-year. Digital twins and the metaverse are a substantial opportunity with 34 deals closed in the current quarter over $100,000, up 126% YoY.

Unity bought Weta Digital for $1.62 billion in exchange for the design tools, assets and data platform that drove film creations such as Lord of the Rings, Avengers, Avatar, and Game of Thrones. The goal is to bring the magic of film assets to the individual creator on Unity’s platform. It will also help the company to remain competitive against Epic’s Unreal Engine.

We had stated the following in a private note to our research customers when Unity acquired Weta:

“The Weta Digital acquisition helps Unity remain defensive against Epic’s Unreal Engine, which was used on virtual sets, such as Star Wars The Mandalorian. It also helps Unity build a Metaverse asset library, such as stadium scenes, character movements, large crowds, fantastical characters and backgrounds, etcetera, which can help the workflow for content creation for the metaverse. With that said, the more near-term opportunity for these acquisitions is for Unity to turn Hollywood into a customer.”is for Unity to turn Hollywood into a customer.”

Earlier this year, the company acquired Ziva Dynamics, the film software used for creating digital humans in Marvel movies, Hellblade, Jumanji, and Godzilla vs King Kong. In the recent quarter, the company received more than 8,000 sign-ups for the cloud uploads of beta version of Ziva Faces. Accroding to CEO John Riccitiello, “This service enables artists to use advanced machine learning models and massive data to train meshes for full expressiveness, instead of requiring teams of artists to spend weeks doing manual rigging.”

The company’s addressable market is growing and the management had mentioned in the last earnings call that the total addressable market for Create Solutions and Operate Solutions is $45 billion, up significantly from $29 billion during its IPO in 2020. The growth in the addressable market was due to the additions of new products and acquisitions.

Financials and Audience Pinpointer Issues:

The company finished the year 2021 strong with revenue growing 44% YoY to $1.1 billion and adjusted operating margins improved 200 bps to -4.6%. As a percentage of revenue, R&D is at 69%, which is slightly higher than it’s been in previous quarters. Expenses are frontloaded at the beginning of the year with the company expected to break even by 2023.

Q1 2022 revenue grew by 36% year-over-year to $320.1 million, which missed analyst consensus estimates by -0.32%. The company’s dollar-based net expansion rate came in at 135% compared to 140% in the same period last year and Q4 2021.

Unity’s management guided for revenue growth of 7% at the mid-point for Q2 2022. This was a stark surprise and lower than the 48% growth reported in Q2 2021. For the full-year, it has guided revenue growth of 26% at the mid-point which was lower than the earlier forecast of 36% provided during the year-end results.

The management mentioned in the earnings call that it was mainly due to two issues. According to John Riccitiello, CEO, “The first was a fault in our platform that resulted in reduced accuracy for our Audience Pinpointer tool, a revenue expensive issue given that our Pinpointer tool experienced significant growth post the IDFA changes. The second is that we lost the value of a portion of our data, training data due in part to us ingesting bad data from a large customer.”

Audience Pinpointer is a user acquisition product that is based on machine learning which helps game developers to acquire users based on a certain return on spending. The management expects these issues to be partially recovered in the third quarter and fully recovered by the end of the year. They reassured analysts on the call that there will no negative impact on the revenue for the year 2023.

As we had expected, the company was able to overcome the challenges of Apple’s iOS changes and the deprecation of the IDFA since a majority of games are built with Unity engine and analytics per the company saying: “Pinpointer tool experienced significant growth post the IDFA changes.” The CEO also stated, “We have proprietary data and insights coming from our reach to over three billion monthly active users feeding our contextual models. We have deep context, about game play, what players like to play, when and how they play games. And in gaming, this data has proven to be the most relevant for advertising.”

The management remains confident in the long-term opportunity. They estimate that there are more than four billion monthly active users and that less than 3% of users pay for games.

The company’s Create solutions is doing well and accelerated by 65% YoY to $116 million. This was driven by the strong adoption of real-time 3D. In the Content Solutions segment, some of the notable business use cases of big publishers include, “Angry Birds brought back Angry Birds Classic to mobile app stores using Unity to relaunch this treasured game and easily make it work across multiple modern devices. And Ubisoft used Unity to deliver incredible visuals and fast gameplay in Rainbow Six Mobile.”

The adjusted operating margin improved 280 bps to -7.2% which is lower than FY2021. The company had free cash flow of $86.4 million. However, the cash flow included the license fees for four years of $200 million relating to Weta FX.

Looking forward the management reiterated that it expects revenue to grow above 30% in the long-term. It also expects to be profitable in the fourth quarter of this year.

Conclusion:

Unity Software is the market leader in the fast-growing gaming industry. The company’s future growth opportunities extend beyond gaming to include industrial real-time 3D and the Metaverse. Due to its proprietary data from 2.8 billion MAUs and contextual targeting, Unity will likely come out stronger than other ad-tech companies following Apple’s privacy changes (and Google’s upcoming privacy changes circa 2023).

The market has been extraordinarily temperamental towards tech stocks and this is likely to be one of many instances where the current (low) stock price does not fully reflect the opportunity.

Posted in AR, Console Gaming, Gaming, Mobile Gaming, Software, VRLeave a Comment on Eyeing Unity for an Entry and Return to Growth in Q3

Semiconductor Stocks: Q2 2022 Overview

Posted on June 3, 2022June 30, 2026 by io-fund
Semiconductor Stocks: Q2 2022 Overview

This article was originally published on Forbes on May 28, 2022,11:54pm EDTForbes on May 28, 2022,11:54pm EDT

Semiconductor stocks have gained prominence due to growth drivers such as artificial intelligence, high-performance computing, 5G, robotics, machine learning, and electric vehicles. Despite supply constraints and the challenging macro environment, semiconductor stocks have withstood the tech sell-off better than other sectors. This is due to many semiconductor companies being profitable with strong free cash flows.

We reviewed the stocks in the sector to find out which companies stand out in terms of revenue growth, profits, cash flows, and earnings surprise.

Top 20 semiconductor stocks with highest growth rates for the current fiscal year.

Chart showing the Top 20 semiconductor stocks with highest growth rates

Source: YCharts

In the above chart, Indie Semiconductor leads with the expected growth of 130% year-over-year in the current fiscal year. The company is riding the growth trend in advanced-driver assistance systems (ADAS) and electric vehicles. It has a Serviceable Addressable Market (SAM) of $40 billion by 2026. The company supplies chips and software to the automobile sector. It’s chips power sensor capabilities like LiDAR and Radar, and vehicle electrification.

The company’s revenues accelerated by 171% YoY to $22 million in the recent quarter. The management expects revenue to grow 178% at the mid-point in the next quarter. While the company is not profitable at the moment. The management expects it to be profitable in the second half of next year.

AMD is expected to grow 60% this year due to the Xilinx acquisition. The company had initially guided for organic growth of 31% during Q4 results. The Xilinx acquisition was completed in February this year, and partly by better demand from end markets. In the recent quarter, the company’s revenue grew by 71% YoY to $5.9 billion, with organic revenue growth of 55%. Even if we exclude Xilinx, the company is a leading growth stock among the semis due to data center growth and gaming.

Top 20 semiconductor stocks with highest growth rates for the next fiscal year.

Chart showing Semiconductors revenue growth estimates for Next Fiscal Year

Source: YCharts

Navitas Semiconductor has the highest growth rate in the above chart. The company is a leading player in the Gallium Nitride (GaN) chips. The benefits of GaN include fast charging and better power efficiency. Currently used in mobile phones & laptops, EVs are the future opportunity. Ambarella is another interesting company to watch. The company’s chips which were previously popular for using in drones and cameras have recently found a niche in the automobile sector. The company’s AI computer vision chips benefit from the Internet of Things, ADAS, and autonomous driving. The company’s revenue in the 4Q FY2022 grew by 45% YoY to $62.1 million. The computer vision revenue accounted for more than 25% of the FY2022 revenue and is expected to be 45% of FY2023 revenues.

Semiconductors with Top Forward P/S Sales multiples

Chart showing Semiconductors with Top Forward P/S Sales multiples

Source: YCharts

In the above chart, SiTime Corporation has the highest forward P/S ratio. The company is a leading provider of Silicon Timing Solutions. In the recent quarter results, the company’s revenue grew by 98% YoY to $70.3 million. The revenue is expected to grow 50% this year and 23% in the next year. The strong growth rates are reflected in the company’s share price, which has doubled in the past year.

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Wolfspeed is another leading company that has a premium valuation due to the company’s expertise in Silicon Carbide chips. The company’s revenue is expected to grow 38% this year and 44% in the next year. According to MarketsandMarkets, the Silicon Carbide market is expected to grow at a compound annual growth rate of 19% from 2021 to 2026. Hybrid and electric cars are the future growth drivers for Silicon Carbide.

The company recently entered a deal with Lucid Motors to supply Silicon Carbide devices from the newly opened Mohawk Valley Fab. According to Gregg Lowe, CEO of Wolfspeed, “As the world advances towards an all-electric future for transportation, Silicon Carbide technology is at the forefront of the industry’s transition to EVs, enabling superior performance, range and charge time. Our investment in the Mohawk Valley Fab ensures our customers, including Lucid, have access to the advanced products they need to deliver innovative solutions to the market.”

Nvidia has seen some weakness recently due to the broader tech sell-off. However, the company deserves a premium valuation due to the company’s growth prospects in the AI data center and solid long-term prospects in the automotive chip industry.

Quarterly Revenue Surprise

Chart showing company's Quarter Revenue Surprise

Source: YCharts

Cirrus Logic crushed analysts’ consensus revenue estimates by 17%. The company’s Q4 FY2022 revenue grew by 67% YoY to $490 million. The company’s guidance for the next quarter is between $350 million to $390 million, representing a YoY growth of 26% at the mid-point of the guidance. It was higher than the analysts’ consensus estimates of $295 million. John Forsyth, CEO of the company, said, “We delivered strong financial results in FY22 as revenue increased 30 percent year over year driven by high-performance mixed-signal content gains.”

Top 5 ranked semiconductor stocks based on Free Cash Flow Margin

Chart showing the Top 5 ranked semiconductor stocks based on Free Cash Flow Margin

Source: YCharts

Cirrus Logic not only beat analysts’ revenue estimates it also ranked the highest among the semiconductor companies with the highest free cash flow margins. This is an important financial metric in the current environment as we have noticed in the current earnings season that many companies that fell short in this metric the shares got sold off.

Top 5 ranked semiconductor stocks based on Net Profit Margin

Chart showing the Top 5 ranked semiconductor stocks based on Net Profit Margin

Source: YCharts

In the above chart, Indie Semiconductor, which we discussed earlier in our article, also ranked the highest among the companies with the highest net profit margins. Intel ranks third in the category. However, the company faces significant competition from AMD, which can be seen in the lower valuation the company is trading.

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Unity Stock: Priced Too Low For The Long-Term Opportunity

Posted on May 25, 2022June 30, 2026 by io-fund
Unity Stock: Priced Too Low For The Long-Term Opportunity

This article was originally published on Forbes on May 20, 2022,12:10am EDTForbes on May 20, 2022,12:10am EDT

Unity has demonstrated strong price action following the IPO last year due to its unique blend of cash efficient ad-tech monetization and near-monopolistic game development platform. The company is well suited for the Metaverse and industrial 3D worlds due to its history of supporting 3D game development.

In previous earnings calls, the management was confident they would not be affected by Apple’s IDFA changes or the other road blocks that caused ad-tech companies to lower guidance across the board. Unity’s confidence primarily came from their contextual ad positioning as compared to direct response. Therefore, there was high confidence going into earnings yet management delivered a sizable revenue miss due to a product mishap.

Unity previously guided for revenue growth of 36% for full year 2022, which would put the company as the leader in ad-tech growth and mid-range for cloud. In the recent call, the company lowered this guidance to 26% at the mid-point for a negative impact of $110 million. Guidance for Q2 2022 was at 7% at the midpoint, which would put Unity in the lowest quartile for ad-tech on growth and certainly for cloud. The stock dropped 35% following the announcement.

The surprise miss in revenue guidance was due to the company’s product Audience Pinpointer, which is a machine-learning powered user acquisition tool that allows game developers to acquire players based on a targeted return on their spend. Unity’s training data was also affected by ingesting bad data from a large customer. This led to Unity noticing less revenue coming from their monetization platform, and as advertisers saw less performance, they began to spend less.

Below, we weigh the pros and cons of an otherwise solid game engine and Metaverse stock.

Unity Has 2.8 Billion MAUs

Despite the temporary mishap with Audience Pinpointer, Unity has significant proprietary data and insights to feed contextual models. Unity is a game engine where more than 2.8 billion monthly active users (MAUs) play games or apps built on Unity compared to Facebook’s 2.9 billion monthly active users. The total addressable market for gaming exceeds 4 billion MAUs and Unity serves 61% of game developers.

It’s not exactly apples-to-apples with Facebook as Unity powers the games and is not a publisher like Facebook, yet it illustrates the scale the company is capable of. In the game development ecosystem, 72% of the top 1000 mobile games are made on Unity’s platform. There are 5 billion monthly app downloads.

Part of Unity’s substantial presence is the free tools it offers game developers who earn less than $100,000 annually, and for the most part they capture any developer between the indie (small) stage and up to AAA studios although many of these studios prefer to use their own in-house game engine. The company has especially found its stride on mobile.

Unity offers its products under two platforms, Create Solutions and Operate Solutions. The Create platform is used to create, edit and run 3D content. The Operate platform is used to grow and engage the user base and to also monetize content. The company derives 93% of 2021 revenue from these two platforms with a split of 64% Operate and 29% Create.

Create Solutions is where games are built and Operate Solutions is how games are monetized through ads and in-app purchases. There are also analytics offered through DeltaDNA, which collects information on end-user engagement and behavior.

Operate is successful through contextual ads rather than behavioral targeting, which has made the company resilient during Apple’s privacy changes.

Prior to Apple’s iOS changes, we had stated the following in September of 2020 in a note to our research customers:

On a contrarian note, because Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.

Notably, Unity’s revenue miss was unrelated to Apple’s IDFA changes and was instead related to the company’s internal product Audience Pinpointer.

The Metaverse Opportunity

Developing games on Unity is low code and sometimes no code, which is ideal for 3D creators who are not necessarily developers. This lends itself well to the creator community that is most likely to drive forward the Metaverse, or Web3, and also the various industries that can benefit from 3D or AR/VR right now. The Create Solutions and tools are also great for prototyping, which speeds up the time to deployment. Unity is frequently acquiring tools and plugins to lower the barrier of entry for developers and creators. For example, Bolt2 helps developers implement logic without knowing how to code.

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Last year, Unity developed a new architecture that provides native APIs to third-party providers and offers a high-level managed API to Unity developers. The new architecture fundamentally improves how Unity delivers and manages SDKs for XR platform integrations.

With Unity Pro, real-time 3D, AR and VR content can also be deployed on HoloLens and Oculus. The Unity Pixyz Plugin works with manufacturing software like AutoDesk to further industrial uses, such as automotive. Additionally, Unity does not compete with creators and is royalty-free.

The main thing to know about Unity’s products is they offer 3D creation for everyone, i.e., democratizes the process. This was initially intended for the gaming industry yet there is a natural affinity for gaming tools, IDEs, chips, etcetera, to be used for virtual worlds and the Metaverse.

The management had mentioned in the earnings call that the company was able to expand its market share in gaming and AR/VR. The company’s non-gaming business outpaced gaming business revenue as it grew 70% year-over-year. Digital twins and the metaverse are a substantial opportunity with 34 deals closed in the current quarter over $100,000, up 126% YoY.

Unity bought Weta Digital for $1.62 billion in exchange for the design tools, assets and data platform that drove film creations such as Lord of the Rings, Avengers, Avatar, and Game of Thrones. The goal is to bring the magic of film assets to the individual creator on Unity’s platform. It will also help the company to remain competitive against Epic’s Unreal Engine.

We had stated the following in a private note to our research customers when Unity acquired Weta:

“The Weta Digital acquisition helps Unity remain defensive against Epic’s Unreal Engine, which was used on virtual sets, such as Star Wars The Mandalorian. It also helps Unity build a Metaverse asset library, such as stadium scenes, character movements, large crowds, fantastical characters and backgrounds, etcetera, which can help the workflow for content creation for the metaverse. With that said, the more near-term opportunity for these acquisitions is for Unity to turn Hollywood into a customer.”is for Unity to turn Hollywood into a customer.”

Earlier this year, the company acquired Ziva Dynamics, the film software used for creating digital humans in Marvel movies, Hellblade, Jumanji, and Godzilla vs King Kong. In the recent quarter, the company received more than 8,000 sign-ups for the cloud uploads of beta version of Ziva Faces. Accroding to CEO John Riccitiello, “This service enables artists to use advanced machine learning models and massive data to train meshes for full expressiveness, instead of requiring teams of artists to spend weeks doing manual rigging.”

The company’s addressable market is growing and the management had mentioned in the last earnings call that the total addressable market for Create Solutions and Operate Solutions is $45 billion, up significantly from $29 billion during its IPO in 2020. The growth in the addressable market was due to the additions of new products and acquisitions.

Financials and Audience Pinpointer Issues:

The company finished the year 2021 strong with revenue growing 44% YoY to $1.1 billion and adjusted operating margins improved 200 bps to -4.6%. As a percentage of revenue, R&D is at 69%, which is slightly higher than it’s been in previous quarters. Expenses are frontloaded at the beginning of the year with the company expected to break even by 2023.

Q1 2022 revenue grew by 36% year-over-year to $320.1 million, which missed analyst consensus estimates by -0.32%. The company’s dollar-based net expansion rate came in at 135% compared to 140% in the same period last year and Q4 2021.

Unity’s management guided for revenue growth of 7% at the mid-point for Q2 2022. This was a stark surprise and lower than the 48% growth reported in Q2 2021. For the full-year, it has guided revenue growth of 26% at the mid-point which was lower than the earlier forecast of 36% provided during the year-end results.

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The management mentioned in the earnings call that it was mainly due to two issues. According to John Riccitiello, CEO, “The first was a fault in our platform that resulted in reduced accuracy for our Audience Pinpointer tool, a revenue expensive issue given that our Pinpointer tool experienced significant growth post the IDFA changes. The second is that we lost the value of a portion of our data, training data due in part to us ingesting bad data from a large customer.”

Audience Pinpointer is a user acquisition product that is based on machine learning which helps game developers to acquire users based on a certain return on spending. The management expects these issues to be partially recovered in the third quarter and fully recovered by the end of the year. They reassured analysts on the call that there will no negative impact on the revenue for the year 2023.

As we had expected, the company was able to overcome the challenges of Apple’s iOS changes and the deprecation of the IDFA since a majority of games are built with Unity engine and analytics per the company saying: “Pinpointer tool experienced significant growth post the IDFA changes.” The CEO also stated, “We have proprietary data and insights coming from our reach to over three billion monthly active users feeding our contextual models. We have deep context, about game play, what players like to play, when and how they play games. And in gaming, this data has proven to be the most relevant for advertising.”

The management remains confident in the long-term opportunity. They estimate that there are more than four billion monthly active users and that less than 3% of users pay for games.

The company’s Create solutions is doing well and accelerated by 65% YoY to $116 million. This was driven by the strong adoption of real-time 3D. In the Content Solutions segment, some of the notable business use cases of big publishers include, “Angry Birds brought back Angry Birds Classic to mobile app stores using Unity to relaunch this treasured game and easily make it work across multiple modern devices. And Ubisoft used Unity to deliver incredible visuals and fast gameplay in Rainbow Six Mobile.”

The adjusted operating margin improved 280 bps to -7.2% which is lower than FY2021. The company had free cash flow of $86.4 million. However, the cash flow included the license fees for four years of $200 million relating to Weta FX.

Looking forward the management reiterated that it expects revenue to grow above 30% in the long-term. It also expects to be profitable in the fourth quarter of this year.

Conclusion

Unity Software is the market leader in the fast-growing gaming industry. The company’s future growth opportunities extend beyond gaming to include industrial real-time 3D and the Metaverse. Due to its proprietary data from 2.8 billion MAUs and contextual targeting, Unity will likely come out stronger than other ad-tech companies following Apple’s privacy changes (and Google’s upcoming privacy changes circa 2023).

The market has been extraordinarily temperamental towards tech stocks and this is likely to be one of many instances where the current (low) stock price does not fully reflect the opportunity.

Royston Roche contributed to this article.

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Unity Software Q4 Earnings: Contextual and Non-Gaming

Posted on February 14, 2022June 30, 2026 by io-fund

Unity has been shuffled around between LTBH and the Momentum portfolio. We’ve felt at times the valuation was a risk considering the majority of its revenue right now comes from ads and ad-tech trades at a lower valuation than cloud. Meanwhile, we were very early to cover the AR/VR story for Unity with pre-IPO coverage and we certainly have a positive and bullish outlook on the company long-term.

Similar to Path, Unity has immense potential and a future spot in LTBH. However, the public markets are being offered innovation in earlier stages and we think Unity could need more time for its real thesis to materialize. We could be wrong on the timing which is why the company is in the Momentum category. We feel our Members can benefit from our early and often unwavering conviction in a thesis like Unity regardless of the exact positions that the I/O Fund holds.

Please note, we are often covering earnings or other key reports on the forum, such as my update on Fubo, Bradley’s update on Magnite and also Snap post-earnings analysis from me, and also analysis from Bradley.

Unity’s Staggering Penetration

Central to the Unity thesis is the company’s staggering penetration. As discussed in our original write-up, Unity has been installed more than 33 billion times over the course of 12 months in 2019. The real-time development platform reached 3 billion devices. The company has 1.5 million developers and is used to build 50% of the games on the market. Of the top 1,000 games, 53% use Unity and 93% of the top 100 game development studios by global revenue in 2019 were Unity customers. At the time, we had stated: “This kind of penetration can create a defensive position against competitors due to universal training and skills as learning a new platform is time consuming and less effective for recruitment and also lengthens time to market. To be clear, Unity does not have a moat but does occupy substantial space in a duopoly with Epic’s Unreal. As of 2018, Unity had 45% of the market and Unreal had 17% of the market.”

Part of Unity’s substantial presence is the free tools it offers game developers who earn less than $100,000 annually, and for the most part they capture any developer between the indie (small) stage and up to AAA studios although many of these studios prefer to use their own in-house game engine. The company has especially found its stride on mobile. 

Create Solutions is where games are built and Operate Solutions is how games are monetized through ads and in-app purchases. There are also analytics offered through DeltaDNA, which collects information on end-user engagement and behavior.

The Create Solutions is what can be leveraged now for other industrial purposes while Operate may have a bigger role for the Metaverse in the future. In other words, growth in the Create category will help us gauge where we are in terms of the Metaverse generating real revenue while Operate could have a sizable catalyst in the future (not near-term).

Where Unity could do quite well with Create is that the groundwork has already been laid to help developers assemble graphics, sounds and animation in the development environment (IDE) and creators are able to direct assets from the code. Unity’s IDE saves steps by allowing drag and drop code scripts to the object/character and also the ability to drag game objects onto the character. There is an Asset Store with 50,000 pre-designed assets available including 3D models, 2D/3D animal renders, tutorials and how-to’s.

Developing games on Unity is low code and sometimes no code, which is ideal for 3D creators who are not necessarily developers. This lends itself well to the creator community that is most likely to drive forward the Metaverse, or Web3, and also the various industries that can benefit from 3D or AR/VR right now. The Create Solutions and tools are also great for prototyping, which speeds up the time to deployment. Unity is frequently acquiring tools and plugins to lower the barrier of entry for developers and creators. For example, Bolt2 helps developers implement logic without knowing how to code.

Last year, Unity developed a new architecture that provides native APIs to third-party providers and offers a high-level managed API to Unity developers. The new architecture fundamentally improves how Unity delivers and manages SDKs for XR platform integrations.  

The main thing to know about Unity’s products is they offer 3D creation for everyone, i.e., democratizes the process. This was initially intended for the gaming industry yet there is natural affinity for gaming tools, IDEs, chips, etcetera, to be used for virtual worlds and the Metaverse.

When I think of Unity, the word “authentic” comes to mind as they’ve been in the trenches of game development for a long time (2004). I liked this statement from the company in the earnings call to help distinguish Unity’s positioning: “So headline number one is, my expectation is the use of real-time 3D interactive technology is going to expand many fold. I’ve said this dozens of times from prior to our IPO to now. It’s — some people call it a metaverse.” What I like about that statement is the company is essentially saying – we are just doing what we do – and some people are now calling what we do the Metaverse. Similar to Nvidia’s professional visualization segment, we can track Unity’s progress through the Create segment growth. Unity is also rare in that it’s a public company participating in Web3 right now with NFT-centric games being built on its engine.

What’s key for investors to understand as Unity is not launching a big marketing campaign or drastically changing its vision and operations to capture a trend. When we first covered Unity, the word Metaverse hadn’t been introduced yet to the market and headlines. Unity calls this 3D although AR/VR or XR are other terms that are interchangeable. What has changed is not the technology rather the marketing around the technology. I think that’s a key point to determining what is authentic and what is hype – and there is a lot of hypea lot of hype right now.

Unity: Key Things (Bullish) to Watch For

Catalyst: Non-gaming business

I think there are a few reasons the market is excited about Unity’s most recent earnings report. The first is the non-gaming business grew 70% year-over-year in 2021, which could mark the start of the Metaverse driving real revenue. Note: we need to see a bit more before we can proclaim the Metaverse moment has begun. There could be a few anomalous revenue segments such as Unity’s Create and Nvidia’s professional visualization. Will update as we go along.

The variety of industries the company now serves helps us envision a time when Unity software will no longer be known as only a gaming company.

For example, the game engine deploys games across Windows, Mac, iOS, Android and other consoles, and this is leveraged to also deploy industrial, non-gaming projects across many platforms. With Unity Pro, real-time 3D, AR and VR content can also be deployed on HoloLens and Oculus. The Unity Pixyz Plugin works with manufacturing software like AutoDesk to further industrial uses, such as automotive. Additionally, Unity does not compete with creators and is royalty-free.

“Our non-gaming business is growing even faster [than our gaming business]. As we add customers across multiple industries. We believe there is significant upside as we have embedded structural advantages. With unity, creators develop once and deploy to many platforms and other — unlike other companies, we don’t compete with our customers.”“Our non-gaming business is growing even faster [than our gaming business]. As we add customers across multiple industries. We believe there is significant upside as we have embedded structural advantages. With unity, creators develop once and deploy to many platforms and other — unlike other companies, we don’t compete with our customers.”

Regarding Unity’s gaming penetration, in our original write-up, we had stated the following in terms of future catalysts nearly 16 months ago before the company went public: “Because Unity is nearly ubiquitous and has a strong reputation for dominating the game development industry, it could be hard to see areas for future growth if not for VR/AR application development. I can’t think of any other platform best suited to own this market and I see this as the primary reason to keep Unity on our radar.”

We then published some statistics that support our understanding of Unity’s future markets, including “the AR and VR market growing substantially when you extend the outlook to 2025 and include global automotive with some reports estimating the market to grow from $213 million in 2017 to $673 billion in 2025.” Perhaps most compelling of all is the 175%+ CAGR we cited for AR/VR in our original report for onsite assembly/safety and industrial maintenance.

According to comments on the recent earnings call, Unity sees the largest opportunities in real-time 3D coming from games, film, animation and advertising. In terms of serving other industries outside of gaming, here is what Unity said in the S-1 filing a year ago:

“The dramatic growth of end-user demand for interactive content is driving industries beyond gaming to embrace the advantages of real-time 3D content. Creators are leveraging our platform to provide faster content creation and efficient deployment across formats and use cases. Today, Fortune and Global 500 companies in industries such as architecture, engineering, construction, automotive, transportation, manufacturing, film, television and retail are using Unity across many new use cases, including automobile and building design, online and augmented reality product configurators, autonomous driving simulation, and augmented reality workplace safety training.:Today, Fortune and Global 500 companies in industries such as architecture, engineering, construction, automotive, transportation, manufacturing, film, television and retail are using Unity across many new use cases, including automobile and building design, online and augmented reality product configurators, autonomous driving simulation, and augmented reality workplace safety training.:

Unity also recently launched Unity Forma, an automotive and retail solution tool for the creation and delivery of custom real-time 3D marketing content. Shortly after the Unity Forma launch, Unity acquired RestAR to power real-time 3D product capture.  

Core Business: Contextual Ads

The second reason to be excited about Unity is the contextual ads that Unity serves, which insulates the company from IDFA issues. Contextual means that instead of behavioral targeting, advertisers find enough value in the audience segment being “gamers” to use that category as the primary means for targeting. An example would be if you’re reading about Apple’s earnings and you see an advertisement for a Fidelity product, then Fidelity likely targeted you based on your interest in the category of finance or stocks. It is by the context of the content you are consuming that advertisers purchase the ad spot.

This approach has been around for ages, it’s how magazine ads or the Superbowl ads garners high revenue. If you watch the Super Bowl, contextually you are likely to drink beer and so Budweiser buys the spot. If you’re reading Vogue, then a makeup brand like Loreal will target you by context. The same applies to Unity Ads where advertisers know they want to target gamers first and foremost. Things like age and average in-app spend is also available to help further narrow down an audience segment.  

It's important Unity investors understand the contextual ads piece because it does separate Unity from other ad-tech players.

Here is what we said previously:

On a contrarian note, because Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.Unity has a very specific content type (gaming), there’s a chance the company is very resilient through the iOS 14 changes as targeting can occur through content type (i.e. Gaming, Financial News, Beauty & Health, etcetera). Previously, Unity Ads have been known to be more effective because the audience type and interests are narrow. There’s also a possibility that Unity is stronger with the IDFA changes as they own the game engine whereas their competitors are using third-party data only for targeting. These competitors include Vungle, AdColony, Facebook’s Audience Network, MoPub, Leadbolt, TapJoy, etcetera.

So, why did I close Unity going into the IDFA changes? I simply wanted to take risk off the table and I felt Unity’s core thesis of Industrial 3D Development was a ways off to where I could re-enter if needed. There was no perfect decision here other than to have a longer mindset than one earnings result. I still believe the changes to the IDFA is one of the biggest shifts to ad dollars that the public markets have had to grapple with. In other words, the effects are not done yet. The other big shift was when the walled garden went up. If you got that shift right, you made a lot of money as it led to the sustained rise of Google and Facebook.

Here is what Unity said on the call regarding contextual:

“So, our contextual approach provides numerous advantages. Even the largest game companies out there have a few 100 millions to use or so. We reach more than 3 billion devices. And unlike any other ad tech companies, the majority of mobile games out there are made with Unity, using our engine and our game services. That’s not quite the same as an ad tech company claiming a 3 billion reach. So let’s quickly address first-party data. Let’s assume we’re talking about first-party games data. First-party data is not bulletproof. First games are a hit driven business and even the best of games have a decay curve. So you really have two choices, if you’re in that business, either you create the next hit game, which we all know it’s pretty hard to do or you spend by studios that are producing them and that’s hard to sustain. The second thing is being end-to-end with first-party in this ecosystem is nearly impossible. So no matter how many companies anyone acquires, contextual data scales in a much more unlimited way. Well, first-party is limited to users only coming to your own and operated game.”Even the largest game companies out there have a few 100 millions to use or so. We reach more than 3 billion devices. And unlike any other ad tech companies, the majority of mobile games out there are made with Unity, using our engine and our game services. That’s not quite the same as an ad tech company claiming a 3 billion reach. So let’s quickly address first-party data. Let’s assume we’re talking about first-party games data. First-party data is not bulletproof. First games are a hit driven business and even the best of games have a decay curve. So you really have two choices, if you’re in that business, either you create the next hit game, which we all know it’s pretty hard to do or you spend by studios that are producing them and that’s hard to sustain. The second thing is being end-to-end with first-party in this ecosystem is nearly impossible. So no matter how many companies anyone acquires, contextual data scales in a much more unlimited way. Well, first-party is limited to users only coming to your own and operated game.”

Unity is stating they have a material advantage over supply side platforms as the games are developed on their engine with analytics, which is unique to Unity.

Acquisitions

In previous write-ups, we focused on Unity’s acquisition spree and high R&D spending that we believe will help to solidify Unity’s place as a picks and shovels provider for Web3 and the Metaverse. Unity agreed to buy Weta Digital VFX for $1.62 billion in exchange for the design tools, assets and data platform that drove film creations such as Lord of the Rings, Avengers, Avatar and Game of Thrones. The goal is to bring the magic of film assets to the individual creator on Unity’s platform.

The Weta Digital acquisition helps Unity remain defensive against Epic’s Unreal Engine, which was used on virtual sets, such as Star Wars The Mandalorian. It also helps Unity build a Metaverse asset library, such as stadium scenes, character movements, large crowds, fantastical characters and backgrounds, etcetera, which can help the workflow for content creation for the metaverse. With that said, the more near-term opportunity for these acquisitions is for Unity to turn Hollywood into a customer.

Here's what they said on the call – ILM being Industrial, Light & Magic, a motion picture visual effects company founded by LucasFilm:

“We just liberated one of the coolest assets that existed all of art and all of technology and all of content creation, the [Weta] tool set. The number of companies that are knocking on my door to say, we want to be your pilot customer, because we want out those tools. It is pretty substantial. And so it’s — I can’t really overstate how much interest there is an engaging now that the tools aren’t captive of a single company that’s got, if you will, ILM does not want to use tools from Weta they compete. ILM now wants to use tools from Unity.ILM does not want to use tools from Weta they compete. ILM now wants to use tools from Unity. Now, I’m using ILM as an example. I’m not going to point to them. So let me take that last part about the naming of them. But the notion of it is pretty clear.”

Unity also acquired Ziva Dynamics, which is film software for creating digital humans in Marvel movies, Hellblade, Jumanji and Godzilla vs King Kong. Similar to the Weta Digital acquisition, the tools for anatomical simulation will be democratized for individual creators on Unity’s platform.Similar to the Weta Digital acquisition, the tools for anatomical simulation will be democratized for individual creators on Unity’s platform. According to a statement from the company, “One of the most fundamentally revolutionary changes that Ziva brings is it allows a huge improvement in how creators can achieve believable, life-like character creation.”

Even if we don’t see millions of creators begin to work with Metaverse assets immediately, Unity is paving the way for when this happens.

Regarding Industrial, Pixyz Studio is the company that created a plugin for AutoDesk and other manufacturing software providers. The company specializes in optimizing 3D data and helps developers import the data into Unity, and its also used for industries such as the manufacturing of cars, appliances and buildings. The plugins and software products work with Nvidia, Microsoft, Autodesk and across the auto industry, to name a few.

Financials

By Bradley Cipriano

Unity is a leading ad-tech for those that have reported Q4 with 41% growth excluding Weta FX’s licensing fees. Revenue for the full year was $1.1 billion, for an increase of 44% compared to the initial guidance of 23% to 26%.

The company is guiding for growth of 35% at the midpoint for the current Q1 quarter, for revenue of $315 million to $320 million. For the full year 2022, Unity is guiding for $1.495 billion at the midpoint for growth of 35% year-over-year. One of the more important statements in the call was Unity’s assurance that they are providing a conservative forward outlook, and in the event that more tailwinds materialize, this outlook will move upward. The company has provided 6 consecutive beats on their guidance on both the top line and bottom line, so confidence in the management team is quite high. Guiding correctly during IDFA likely increased the confidence the Street has with this management team.

Here is what the company is guiding for long-term: “So what can you expect from Unity going forward? So in terms of revenue growth, now, as we just said, you can expect us to grow between 34% and 36% in 2022 and then at least 30% thereafter. So we will continue to drive that this driver which is critical for us.”So what can you expect from Unity going forward? So in terms of revenue growth, now, as we just said, you can expect us to grow between 34% and 36% in 2022 and then at least 30% thereafter. So we will continue to drive that this driver which is critical for us.”

Operate Q4 sales grew 45% year-over-year to $195 million and increased 51% YoY to $709 million for the full year. As stated above, Operate is the advertising business and there were quite a few questions on the earnings call about the health of this business, particularly its contextual advertising strength.

The net retention rate continues to be a feather in Unity’s cap. The DBNRR was at 140% compared to 138% in the year-ago quarter. Enterprise-level customers are helping the DBNRR metric with 85% of revenue coming from the >$100,000 segment compared to 80% last year. This trend correlates with DBNRR and highlights that customers are increasingly spending more with the company. Furthermore, >$100,000 customers increased 34% YoY to 1,052 customers, and customer growth has expanded beyond gaming. As mentioned above, the addition of Weta FX expands Unity into Hollywood, and the company has also been strong with industrial customers, leading to 70% year-over-year growth in non-gaming revenues.

Continuing down the income statement, Q4 gross margin improved 200 bps YoY to 80% and adjusted loss from operations was $12 million, or -4% of quarterly sales. For the year, gross margin was up 100 bps YoY to 80%, and adjusted operating loss was $51 million, or -5% of annual sales. Looking forward, Unity guided for an improvement in its operating margin and expects to report an adjusted operating loss of $40 million for the upcoming year, or -3% of sales (at the midpoint). However, expenses will be frontloaded to the beginning of the year as Unity expects Q1 2022 adjusted operating losses to be $23 million, or 7% of quarterly sales. The company stated they expect to break even sometime in 2023.

For the year, free cash flow was an outflow of -$153 million, down from -$20 million in 2020. Free cash flow included a one-time charge of $50 million to terminate its lease in San Francisco. Going forward, the margin improvements are expected to flow to free cash flow. CFO Luis Visoso stated on the Q4 call that “I would expect free cash flow to follow very much in line with our non-GAAP operating margin improvements”. He added that in FY2022, Unity’s free cash flow will be positive, which includes a lump-sum payment for four years of license fees from the recent Weta FX acquisition. We should expect Unity to be sustainably free cash positive post 2023, when they break even on operating margins.

Posted in AR, Gaming, SoftwareLeave a Comment on Unity Software Q4 Earnings: Contextual and Non-Gaming

Unity Earnings & What’s Next

Posted on February 7, 2021June 30, 2026 by io-fund

Hope everyone had a nice weekend!

I wanted to drop a quick note about Unity as my next earnings premium blog is coming out later this week and this is probably one you should hear from me on sooner rather than later. 

You can expect more detailed analysis on Voyager Digital by Tuesday. As you can imagine, we go through many stocks before we find ones that we like, so the process can be a bit involved when recommending new momentum names.

Regarding QCOM, I’m not worried about supply issues as I continue to see this as the best way to invest in 5G along with Marvell. However, I’ll elaborate more by the end of the week in a more detailed write-up.

Next week, you’ll get my H1 2021 cloud report. This is one of my favorite reports because it can bring a lot of clarity to the space. Plus, cloud has taken a back seat so a good time to make sure we are well-positioned. 

Also, we are getting close on the new website. Definitely February for ETA and could be as soon as end of next week for the live demo. 

Here are my thoughts on Unity:

Unity was hit hard following the Q4 2020 earnings report with the stock down nearly 15%. This company is bound to polarize investors as it has a valuation on the higher side and is now guiding low for fiscal 2021 for full year revenue of $950 million to $970 million, or 23% to 26%, compared to growth of 43% in fiscal 2020.

We have a 1% allocation to Unity and are very comfortable with this allocation. Primarily, we think Unity will exit this year with the XR story out in front and we are not as concerned with any impact from the IDFA changes in the short-term. This isn’t a stock that I care to time as the company has a near monopoly on XR development across all verticals. 

So, why is Unity guiding lower? I think the company needs to sort through quite a few things and is being cautious while doing so. First, covid created a pull forward for gaming companies. Second, IDFA is taking effect in the spring. Third, the market for AR/VR development has not taken off yet (keyword yet).

Unity is in a similar position as Nvidia or AMD a few years ago – gaming is a nice foundation but the real story is that gaming has placed Unity in a unique position for the next wave of app development. 

Unity Ads must navigate changes from Apple on the IDFA – however, I don’t think they’ll have any trouble doing so. The IDFA changes from Apple are aimed at companies that essentially perform surveillance on the mobile device under the guise of behavioral ad targeting, such as Facebook and Google. 

I’ve maintained that I think the demand side will get hit harder here than the supply side as they do not own the relationship with the publisher. Unity is on the supply side and owns this relationship. Per Unity management, they will see about a $30 million hit from IDFA changes.

Gaming is primarily contextual advertising rather than behavioral targeting. By contextual, I am referring to the fact that advertisers buy gaming audiences based on the fact the gaming content is enough to target the audience. Advertisers can target adult men by certain games, adult women by certain games and children by certain games. Contextual advertising does not require IDFA. 

As far as contextual advertising goes, gaming is a leading category for this type of advertising. Finance is a good one too because advertisers can target based on content (Fidelity doesn’t need to know your behavior to target you inside of finance content – you’ve already qualified yourself as a target customer by reading stock news). This is why Unity’s exclusive focus on gaming should do well relative to their peers.

Unity has 2.7 billion monthly active users (MAU) across its platform. This is A LOT of data (the MAU rivals Facebook). They are allowed to package this data into publisher segments without violating privacy. Net retention rate is 138%.

We don’t have a larger position (2-3%) in Unity because the real thesis is not fully baked yet. I’m guessing that in the next 2-3 quarters, we will be increasing our position size as Unity will likely navigate IDFA better than its ad-tech peers and the XR development story should start to reveal itself. 

The management said they see the company being FCF positive by 2023 – so we should be fully allocated by 2022 at the latest, I would imagine. 

The lock-up for Unity expires mid-March. Unity employees have been able to sell 15% of their vested shares since the company began trading. 

I’ll send this out as a blog update to make sure everyone sees it. 

Thanks! Beth

Posted in Applications, AR, Gaming, Stock Updates (Blogs)Leave a Comment on Unity Earnings & What’s Next

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